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  • '''Example 1:''' This script can be used from irc, so that people with Halfop or higher can use !asay {{Modules/IRCEcho/Functions}}
    881 bytes (115 words) - 19:19, 13 January 2008
  • ...he attached functions from the event and attached element from current lua script. Returns table with attached functions, empty table otherwise.
    2 KB (160 words) - 05:33, 28 April 2020
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    2 KB (226 words) - 17:53, 8 October 2018
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (633 words) - 20:52, 12 May 2019
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (656 words) - 20:50, 12 May 2019
  • This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that
    2 KB (264 words) - 08:03, 5 August 2021
  • ...ipts on MTA servers, useful for creating gamemodes, whilst providing other functions such as cheat protection and links to other programs. ...t''. After some scripting he could finally create his very wanted '!count'-script:
    8 KB (1,349 words) - 20:05, 21 February 2022
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (579 words) - 11:36, 25 December 2014
  • In this example, when the script starts, a grid list with 1 column and 2 rows, which have text assigned to t --Trigger the function to delete a row 3 seconds after the script starts
    2 KB (222 words) - 21:18, 7 November 2018
  • ...rver can only return the heat haze settings if it has actually been set by script. {{World functions}}
    1,002 bytes (126 words) - 22:51, 8 March 2012
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (603 words) - 11:29, 25 December 2014
  • This function allows developers to import functions into his script. ...you load dgs API with [[dgsImportFunction]], there will be some predefine functions/variables
    1 KB (148 words) - 14:59, 12 June 2018
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a {{Utility functions}}
    876 bytes (118 words) - 16:57, 20 October 2021
  • ==Script Yazmak== * Bitmiş dökümanlar için [[:Category:Incomplete|Incomplete functions]] - emin olmadığınız şeyler var ise #mta.scripting dan sorabilirsiniz.
    3 KB (449 words) - 16:48, 23 January 2022
  • -- If you do then this script would need to be put with the other script/gamemode that handles chat else cancelEvent() won't work. {{Utility functions}}
    2 KB (315 words) - 07:03, 12 July 2014
  • It's an easy to use resource, providing 3 exported functions.<br> == Exported functions ==
    5 KB (783 words) - 16:35, 13 September 2019
  • ...c, 3-D models in the GTA world. Objects only represent models created by a script, they do not represent models that are part of the GTA's default landscape. ==Related scripting functions==
    2 KB (253 words) - 16:40, 29 April 2024
  • ...'' The server can only return the sky color if it has actually been set by script. {{World functions}}
    815 bytes (113 words) - 18:48, 26 February 2012
  • ...written between square brackets are optional, so in this Wiki you can find functions with some arguments between square brackets too. That means they are option ...nts allow the scripter to only pass the data that is really needed for his script, and that helps improving code readibility and size.
    4 KB (628 words) - 16:52, 4 August 2023
  • ...xed mode can be set with the [[setCameraPosition]] and [[setCameraLookAt]] functions respectively. local thePlayer = getLocalPlayer() -- get the player running this client-side script
    2 KB (244 words) - 14:01, 20 January 2009
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