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  • Esta página contiene una lista de todos los [[evento]]s de script del '''lado del cliente''' que han sido implementados y estan disponibles e '''Los eventos de script de servidor se encuentran aquí: [[Server Scripting Events]] [[Image:flag_u
    2 KB (262 words) - 19:18, 6 September 2015
  • ...er or client side scripting. This class is created when a client or server script creates it and it is destroyed in the same way.
    356 bytes (54 words) - 23:15, 12 September 2007
  • '''Example 1:''' This script outputs to the server console that it is attempting a connection
    709 bytes (97 words) - 22:39, 9 February 2008
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (603 words) - 11:29, 25 December 2014
  • This example shows how you could set a rule that shows that your script is running on the server.
    681 bytes (93 words) - 16:19, 30 January 2009
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    2 KB (226 words) - 17:53, 8 October 2018
  • ...o de problema, simplesmente adicione '''setRadioChannel(0)''' no início do script, fora de qualquer função.}}
    2 KB (227 words) - 20:12, 1 April 2023
  • ...ppa, vagy egy zip fájl, mely fájl gyűjteményeket tartalmaz - tartalmazza a script fájlokat, plusz a ''meta'' fájlt, mely meghatározza, hogy a resource mik * '''Resource item''' - A resource-ban lévő fájl, jelenleg ez lehet egy map, script, kép, stb.
    6 KB (942 words) - 18:43, 21 December 2018
  • Open CMD in that folder and then run the '''newModule.bat''' script in this form: <code>.\newModule.bat moduleName</code> e.g. <code>.\newModul Open terminal in that folder and then run the '''newModule.sh''' script in this form: <code>./newModule.sh moduleName</code> e.g. <code>./newModule
    4 KB (625 words) - 17:06, 23 May 2023
  • In this example, when the script starts, a grid list with 1 column and 2 rows, which have text assigned to t --Trigger the function to delete a row 3 seconds after the script starts
    2 KB (221 words) - 14:14, 18 January 2018
  • ...ading big amounts of data on gamemode startup to avoid an infinite running script and termination. ...r, without the coroutine, the script will abort the loop (infinite running script)
    3 KB (380 words) - 01:29, 13 September 2015
  • This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that
    2 KB (264 words) - 08:03, 5 August 2021
  • ...automatically recognizes it as a custom one when it starts. Its up to the script to decide how to deal with the information provided. In this section, we're ...ent created by the current running map'' and it only needs one server-side script called ctf.lua or just whatever name you want to give to it.
    5 KB (744 words) - 07:07, 4 November 2020
  • This example adds the ''yo'' command into the script. For example, if a player called Bob types "yo likes pie" in console, it wi :'''NOTE:''' this script is for example purposes only. This can be done in a more efficient way with
    2 KB (259 words) - 02:55, 27 September 2018
  • In this example, when the script starts, a grid list with 1 column and 2 rows, which have text assigned to t --Trigger the function to delete a row 3 seconds after the script starts
    2 KB (222 words) - 21:18, 7 November 2018
  • ...g development mode allows access to special commands which can assist with script debugging. It is important to note that this example has to be in a client side script. Otherwise, the execution of the command would only result in the shared de
    2 KB (253 words) - 14:48, 30 April 2024
  • --creamos una fuente externa de otro script o bien sea del mismo script donde se este llamando a dicha funcion.
    2 KB (216 words) - 20:24, 21 May 2022
  • ...ide resources'' are started. This means it is triggered when a clientside script is initiated after a download, which includes downloading after join. So:
    1 KB (177 words) - 20:22, 19 February 2010
  • ...seful function is no longer neeeded because it's already included in every script.|7596}}
    662 bytes (88 words) - 12:02, 24 January 2016
  • This example creates a grid list and adds 4 columns to it when the script starts. After 3 seconds, it randomly deletes a column and outputs to the ch --Set a timer to trigger the deleteColumn function 3 seconds after the script starts
    2 KB (225 words) - 13:44, 18 January 2018
  • --creamos una fuente externa de otro script o bien sea del mismo script donde se este llamando a dicha funcion.
    2 KB (209 words) - 20:24, 21 May 2022
  • '''Example 1:''' This script can be used from irc, so that people with founderrights or higher can use !
    768 bytes (104 words) - 19:18, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with superops or higher can use !ban
    854 bytes (113 words) - 19:19, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with op or higher can use !kick
    822 bytes (111 words) - 19:19, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with voice or higher can use !say
    855 bytes (113 words) - 19:20, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with Halfop or higher can use !asay
    881 bytes (115 words) - 19:19, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so people can check their rights
    954 bytes (129 words) - 10:03, 22 November 2008
  • -- If you do then this script would need to be put with the other script/gamemode that handles chat else cancelEvent() won't work.
    2 KB (315 words) - 07:03, 12 July 2014
  • ...ystem. You can input text in these which you can afterwards check from the script. It can be used, for example when making a registration system.
    482 bytes (78 words) - 18:10, 14 April 2021
  • ...These can be moved with cursor and it's position can be checked and set by script. These are built by default to certain GUI elements ([[Element/GUI/Gridlist
    549 bytes (82 words) - 18:32, 14 April 2021
  • This function checks if the nickname of a player was changed by a script, if so, a message is shown in the server logs. ...utServerLog("Player "..oldNick.."'s name was changed to "..newNick.." by a script") -- output to the server's logs
    2 KB (295 words) - 10:40, 30 January 2022
  • ...- É um arquivo pertencente ao recurso; por enquanto isso pode ser um mapa, script, imagens e etc. <info author="eAi" description="This is a basic CTF script" version="4"/>
    5 KB (801 words) - 13:38, 2 July 2014
  • ...astebin.com] (''uno snippet è la parte di codice interessata, non TUTTO lo script'').
    919 bytes (143 words) - 14:29, 4 June 2008
  • This is a script from Wartech that can display statistics about a server on a web page. Another web-based statistics script. This time by dusty
    3 KB (470 words) - 16:05, 18 January 2012
  • This Serverside Script adds the function: onVehicleSpawn. <section name="Clientside Script" class="client" show="true">
    1 KB (139 words) - 16:56, 8 January 2021
  • ...erei exportálva lettek Lua userdataként. Ezekhez az osztályokhoz különböző script függvények tartoznak.
    907 bytes (133 words) - 20:25, 21 February 2021
  • ==Script Yazmak==
    3 KB (449 words) - 16:48, 23 January 2022
  • ...dgets GUI pertencem somente ao lado cliente, eles não podem ser criados em script de lado servidor. Veja um tutorial de criação de interface GUI na página
    563 bytes (94 words) - 22:07, 21 February 2021
  • ...tte le risorse/gamemode/mappe possono caricare. I nomi dei file che i tuoi script ([[IT/Risorsa|risorse]]) andranno scritti nel file ''meta.xml''. ...scaricare l'immagine. Per dire al server che vuoi usare un'immagine nello script dovrai inserire il nome del file immagine nel meta.xml.<br />
    5 KB (758 words) - 00:45, 3 January 2022
  • This example creates a grid list and adds 4 columns to it when the script starts. After 3 seconds, it randomly deletes a column and outputs to the ch --Set a timer to trigger the deleteColumn function 3 seconds after the script starts
    3 KB (285 words) - 10:20, 30 January 2022
  • ...up ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts
    834 bytes (98 words) - 11:19, 11 April 2021
  • This function allows developers to load [[G2D]] hooker in script.
    1,000 bytes (119 words) - 09:25, 29 January 2020
  • ...rver can only return the heat haze settings if it has actually been set by script.
    1,002 bytes (126 words) - 22:51, 8 March 2012
  • Analogous to [[onResourceStart]], but triggered before script files are initialised.
    867 bytes (101 words) - 08:07, 16 September 2021
  • Questo esempio scrive in chat il nome del player del client che esegue lo script.
    929 bytes (115 words) - 19:40, 13 June 2008
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a
    876 bytes (118 words) - 16:57, 20 October 2021
  • ...Resource item''' - Un fichier contenu dans une ressource, qui peut être un script, une image, une map... <info author="eAi" description="Simple script de CTF (Capture de drapeau)" version="4"/>
    6 KB (856 words) - 12:44, 19 May 2012
  • ...This is whether sizes and positioning are relative. If this is ''true'', script give relative w,h.
    839 bytes (110 words) - 14:36, 16 August 2012
  • This piece of script will kill a player if he has any of the above system windows open
    982 bytes (123 words) - 15:04, 8 October 2022
  • ** '''type:''' El tipo de ''resource'' (puede ser "gamemode", "script", "map" o "misc"). *'''<script />''' Script. Para para el resource, los atributos pueden ser:
    6 KB (870 words) - 17:38, 24 September 2016
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