TR/getPlayerMoney: Difference between revisions
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Line 20: | Line 20: | ||
Meta.xml'ye <oop>true</oop> eklemeniz lazımdır. | Meta.xml'ye <oop>true</oop> eklemeniz lazımdır. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function oyuncununNeKadarParasiVar( element ) | function oyuncununNeKadarParasiVar( element ) | ||
if element then | if element then | ||
para = element:getMoney() | |||
mesajVer("Oyundaki toplam para miktarınız:"..tostring( | mesajVer("Oyundaki toplam para miktarınız:"..tostring(para).." $", element, 60,255,0,true) | ||
else | else | ||
outputDebugString(" | outputDebugString("Kullanım yanlış! [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)",1) | ||
end | end | ||
end | end | ||
Line 37: | Line 36: | ||
oyuncununNeKadarParasiVar(player); | oyuncununNeKadarParasiVar(player); | ||
end | end | ||
addCommandHandler("ne_kadar_para_var", func) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 19:15, 15 May 2017
Returns the amount of money a player currently has.
Note: The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.
Syntax
Click to collapse [-]
Serverint/bool getPlayerMoney ( player veya thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getMoney(...)
- Variable: .money
- Counterpart: setPlayerMoney
Click to collapse [-]
Clientint getPlayerMoney (getLocalPlayer() veya localPlayer)
OOP Syntax Help! I don't understand this!
- Method: Player.getMoney(...)
- Counterpart: setPlayerMoney
Örnek #1
Click to collapse [-]
Server TaraflıMeta.xml'ye <oop>true</oop> eklemeniz lazımdır.
function oyuncununNeKadarParasiVar( element ) if element then para = element:getMoney() mesajVer("Oyundaki toplam para miktarınız:"..tostring(para).." $", element, 60,255,0,true) else outputDebugString("Kullanım yanlış! [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)",1) end end function mesajVer( metin, element, r,g,b, durum ) if metin and element and r and g and b and durum then outputChatBox(metin, element, r, g, b, durum ) end end function func ( player, command ) oyuncununNeKadarParasiVar(player); end addCommandHandler("ne_kadar_para_var", func)
Örnek #2
Click to collapse [-]
Client Taraflıfunction client_func () ruzgar_para = getPlayerMoney(getLocalPlayer()) outputChatBox("Toplam Para:".. ruzgar_para .."$", 60,255,0,true) end addCommandHandler("toplampara", client_func)
Örnek #3
Click to collapse [-]
Server Taraflıfunction server_func (thePlayer, cmd) ruzgar_para = getPlayerMoney(thePlayer) outputChatBox("Toplam Para:".. ruzgar_para .."$", 60,255,0,true) end addCommandHandler("toplampara", server_func)
Örnek #4
Click to collapse [-]
Server Taraflıfunction server_func (player, cmd) ruzgar_para = getPlayerMoney(player) outputChatBox("Toplam Para:".. ruzgar_para .."$", 60,255,0,true) end addCommandHandler("toplampara", client_func)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState