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This function removes a specified weapon or ammo from a certain player's inventory.


bool takeWeapon ( player thePlayer, int weaponId [, int ammo ] )

Required Arguments

  • thePlayer: A player object referencing the specified player.
  • weaponId: An integer that refers to a weapon that you wish to remove.

Optional Arguments

  • ammo: If used, this amount of ammo will be taken instead and the weapon will not be removed.


Returns a true if the weapon/ammo was removed successfully, false otherwise.


This example removes teargas from player.

addCommandHandler( 'rtear',
  function( thePlayer )
    takeWeapon( thePlayer, 17 )

See Also