TakeWeaponAmmo

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Revision as of 11:57, 13 August 2007 by Norby89 (talk | contribs) (→‎Example)
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takeWeaponAmmo takes a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).

Syntax

takeWeaponAmmo ( player thePlayer, int weapon, int ammo )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • weapon: A whole number integer that refers to a weapon ID.
  • ammo: A whole number integer serving as the ammo amount for the given weapon

Example

This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn.

function scriptOnSpawnpointUse ( thePlayer )
    giveWeapon ( thePlayer, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
    takeWeaponAmmo ( thePlayer, 31, 5 ) -- Takes 5 ammo from the player's M4
end
addEventHandler ( "onSpawnpointUse", getRootElement(), scriptOnSpawnpointUse )

See Also