FxAddWaterSplash: Difference between revisions
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(New page: __NOTOC__ {{Client function}} This function creates a water splash particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddWaterSplash ( float posX, float posY, float posZ ) </syntaxhighlight> ===Req...) |
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===Required Arguments=== | ===Required Arguments=== | ||
* '''posX:''' A float representing the '''x''' position of the | * '''posX:''' A float representing the '''x''' position of the splash | ||
* '''posY:''' A float representing the '''y''' position of the | * '''posY:''' A float representing the '''y''' position of the splash | ||
* '''posZ:''' A float representing the '''z''' position of the | * '''posZ:''' A float representing the '''z''' position of the splash | ||
===Returns=== | ===Returns=== |
Revision as of 20:10, 25 June 2008
This function creates a water splash particle effect.
Syntax
bool fxAddWaterSplash ( float posX, float posY, float posZ )
Required Arguments
- posX: A float representing the x position of the splash
- posY: A float representing the y position of the splash
- posZ: A float representing the z position of the splash
Returns
Returns a true if the operation was successful, false otherwise.
Example
This page lacks an example
--add an example here