FxAddWaterSplash

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Revision as of 20:07, 25 June 2008 by Talidan (talk | contribs) (New page: __NOTOC__ {{Client function}} This function creates a water splash particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddWaterSplash ( float posX, float posY, float posZ ) </syntaxhighlight> ===Req...)
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This function creates a water splash particle effect.

Syntax

bool fxAddWaterSplash ( float posX, float posY, float posZ )

Required Arguments

  • posX: A float representing the x position of the glass
  • posY: A float representing the y position of the glass
  • posZ: A float representing the z position of the glass

Returns

Returns a true if the operation was successful, false otherwise.

Example

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See Also