FxAddWaterSplash
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This function creates a water splash particle effect.
Syntax
bool fxAddWaterSplash ( float posX, float posY, float posZ )
Required Arguments
- posX: A float representing the x position of the glass
- posY: A float representing the y position of the glass
- posZ: A float representing the z position of the glass
Returns
Returns a true if the operation was successful, false otherwise.
Example
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