OnClientPlayerChoke: Difference between revisions
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(New page: {{Client event}} __NOTOC__ This event is fired when a player chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans. ==Parameters== <syntaxhighlight lang="lua">...) |
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Revision as of 01:38, 22 May 2009
This event is fired when a player chokes due to the effect of a weapon such as tear gas grenades, fire extinguishers and spray cans.
Parameters
int weaponID
- weapon: an int representing the ID of the weapon which caused the choking.
Source
The source of this event is the player who is choking.
Cancel effect
If this event is canceled, the player will not be choked.
Example
Click to collapse [-]
ClientThis example disables choking effects from the tear gas grenades.
function cancelTearGasChoking(weaponID) if (weaponID==17) then cancelEvent() end end addEventHandler("onClientPlayerChoke", getLocalPlayer(), cancelTearGasChoking)
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled