FxAddBulletSplash: Difference between revisions
		
		
		
		
		
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Returns a true if the operation was successful, false otherwise.    | Returns a true if the operation was successful, false otherwise.    | ||
==Example==  | ===Example===  | ||
This   | <section name="Client" class="client" show="true">  | ||
This example will add a Bullet Splash Effect next to your player when typing ''/bsplash'' in the Chatbox.  | |||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
addCommandHandler("bsplash", function()  | |||
    local x, y, z = getElementPosition(localPlayer)  | |||
    local gz = getGroundPosition(x, y, z)  | |||
    fxAddBulletSplash(x, y, gz)  | |||
end)  | |||
</syntaxhighlight>  | </syntaxhighlight>  | ||
</section>  | |||
==See Also==  | ==See Also==  | ||
{{Client Effects functions}}  | {{Client Effects functions}}  | ||
[[Category:Needs_Example]]  | [[Category:Needs_Example]]  | ||
Revision as of 11:29, 25 May 2012
This function creates a bullet splash particle effect, normally created when shooting into water.
Syntax
bool fxAddBulletSplash ( float posX, float posY, float posZ )
Required Arguments
- posX: A float representing the x position of the splash
 - posY: A float representing the y position of the splash
 - posZ: A float representing the z position of the splash
 
Returns
Returns a true if the operation was successful, false otherwise.
Example
Click to collapse [-]
ClientThis example will add a Bullet Splash Effect next to your player when typing /bsplash in the Chatbox.
addCommandHandler("bsplash", function()
    local x, y, z = getElementPosition(localPlayer)
    local gz = getGroundPosition(x, y, z)
    fxAddBulletSplash(x, y, gz)
end)