FxAddBulletSplash
Jump to navigation
Jump to search
This function creates a bullet splash particle effect, normally created when shooting into water.
Syntax
bool fxAddBulletSplash ( float posX, float posY, float posZ )
Required Arguments
- posX: A float representing the x position of the splash
- posY: A float representing the y position of the splash
- posZ: A float representing the z position of the splash
Returns
Returns a true if the operation was successful, false otherwise.
Example
This page lacks an example
--add an example here