ES/OnClientPlayerDamage: Difference between revisions

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(Created page with "__NOTOC__ {{Client event}} This event is triggered whenever a player is damaged. ==Parameters== <syntaxhighlight lang="lua"> element attacker, int weapon, int bodypart [, float loss ] </syntaxhighlight> ...")
 
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This event is triggered whenever a player is damaged.
This event is triggered whenever a player is damaged.


==Parameters==
==Parametros==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
element attacker, int weapon, int bodypart [, float loss ]
element attacker, int weapon, int bodypart [, float loss ]
</syntaxhighlight>  
</syntaxhighlight>  


*'''attacker''': A [[player]] [[element]] representing the attacker or [[vehicle]] [[element]] (when being run over or falling off a bike).
*'''attacker''': El [[player]] [[element]] representa al atacador de [[vehicle]] [[element]] (al ser atropellados o caerse de una bicicleta).
*'''weapon''': An integer representing the weapon ID the attacker used
*'''weapon''': El numero del ID que utiliza el atacante como arma
*'''bodypart''': An integer representing the bodypart the player was damaged
*'''bodypart''': Representa la parte en la que el jugador fue dañado
{{BodyParts}}
{{BodyParts}}
{{New feature/item|3|1.0||
{{New feature/item|3|1.0||
*'''loss''': A float representing the percentage of health the player lost.
*'''loss''': Representa el porcentaje que perdió el jugador en el daño.
}}
}}



Revision as of 11:57, 30 August 2012

This event is triggered whenever a player is damaged.

Parametros

element attacker, int weapon, int bodypart [, float loss ]
  • attacker: El player element representa al atacador de vehicle element (al ser atropellados o caerse de una bicicleta).
  • weapon: El numero del ID que utiliza el atacante como arma
  • bodypart: Representa la parte en la que el jugador fue dañado
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head
  • loss: Representa el porcentaje que perdió el jugador en el daño.

Source

The source of this event is the player that got damaged. (Streamed in players only)

Cancel effect

If this event is canceled, then any damaging effects to the local player will cease.

Example

This example prevents any damage from the minigun.

function stopMinigunDamage ( attacker, weapon, bodypart )
	if ( weapon == 38 ) then --if the weapon used was the minigun
		cancelEvent() --cancel the event
	end
end
addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage )

See Also

Client player events


Client event functions