ES/OnClientPlayerDamage: Difference between revisions
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(Created page with "__NOTOC__ {{Client event}} This event is triggered whenever a player is damaged. ==Parameters== <syntaxhighlight lang="lua"> element attacker, int weapon, int bodypart [, float loss ] </syntaxhighlight> ...") |
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This event is triggered whenever a player is damaged. | This event is triggered whenever a player is damaged. | ||
== | ==Parametros== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element attacker, int weapon, int bodypart [, float loss ] | element attacker, int weapon, int bodypart [, float loss ] | ||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''attacker''': | *'''attacker''': El [[player]] [[element]] representa al atacador de [[vehicle]] [[element]] (al ser atropellados o caerse de una bicicleta). | ||
*'''weapon''': | *'''weapon''': El numero del ID que utiliza el atacante como arma | ||
*'''bodypart''': | *'''bodypart''': Representa la parte en la que el jugador fue dañado | ||
{{BodyParts}} | {{BodyParts}} | ||
{{New feature/item|3|1.0|| | {{New feature/item|3|1.0|| | ||
*'''loss''': | *'''loss''': Representa el porcentaje que perdió el jugador en el daño. | ||
}} | }} | ||
Revision as of 11:57, 30 August 2012
This event is triggered whenever a player is damaged.
Parametros
element attacker, int weapon, int bodypart [, float loss ]
- attacker: El player element representa al atacador de vehicle element (al ser atropellados o caerse de una bicicleta).
- weapon: El numero del ID que utiliza el atacante como arma
- bodypart: Representa la parte en la que el jugador fue dañado
- 3: Torso
- 4: Ass
- 5: Left Arm
- 6: Right Arm
- 7: Left Leg
- 8: Right Leg
- 9: Head
- loss: Representa el porcentaje que perdió el jugador en el daño.
Source
The source of this event is the player that got damaged. (Streamed in players only)
Cancel effect
If this event is canceled, then any damaging effects to the local player will cease.
Example
This example prevents any damage from the minigun.
function stopMinigunDamage ( attacker, weapon, bodypart ) if ( weapon == 38 ) then --if the weapon used was the minigun cancelEvent() --cancel the event end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage )
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled