FxAddWaterHydrant: Difference between revisions
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function createHydrants() | function createHydrants() | ||
local x, y, z = getElementPosition(localPlayer) -- Get your location. | |||
local x, y, z = getElementPosition( | |||
for i=0, 20 do -- 20 Hydrants. | for i=0, 20 do -- 20 Hydrants. | ||
fxAddWaterHydrant(x + math.random(-5,5), y + math.random(-5,5), z) -- Using math.random, and your current location 20 water hydrants are created. | fxAddWaterHydrant(x + math.random(-5,5), y + math.random(-5,5), z) -- Using math.random, and your current location 20 water hydrants are created. |
Latest revision as of 12:49, 18 August 2015
This function creates a water hydrant particle effect.
Syntax
bool fxAddWaterHydrant ( float posX, float posY, float posZ )
OOP Syntax Help! I don't understand this!
- Method: Effect.addWaterHydrant(...)
Required Arguments
- posX: A float representing the x position of the hydrant
- posY: A float representing the y position of the hydrant
- posZ: A float representing the z position of the hydrant
Returns
Returns a true if the operation was successful, false otherwise.
Example
This example will create 20 water hydrant effects around the players position when they use the command: hydrantmania.
function createHydrants() local x, y, z = getElementPosition(localPlayer) -- Get your location. for i=0, 20 do -- 20 Hydrants. fxAddWaterHydrant(x + math.random(-5,5), y + math.random(-5,5), z) -- Using math.random, and your current location 20 water hydrants are created. end end addCommandHandler("hydrantmania", createHydrants)
See Also
- createEffect
- fxAddBlood
- fxAddBulletImpact
- fxAddBulletSplash
- fxAddDebris
- fxAddFootSplash
- fxAddGlass
- fxAddGunshot
- fxAddPunchImpact
- fxAddSparks
- fxAddTankFire
- fxAddTyreBurst
- fxAddWaterHydrant
- fxAddWaterSplash
- fxAddWood
- getEffectDensity
- getEffectSpeed
- setEffectDensity
- setEffectSpeed