FxAddWaterHydrant: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function createHydrants()
function createHydrants()
local GLP = getLocalPlayer()
local x, y, z = getElementPosition(localPlayer) -- Get your location.
local x, y, z = getElementPosition(GLP) -- Get your location.
for i=0, 20 do -- 20 Hydrants.
for i=0, 20 do -- 20 Hydrants.
fxAddWaterHydrant(x + math.random(-5,5), y + math.random(-5,5), z) -- Using math.random, and your current location 20 water hydrants are created.
fxAddWaterHydrant(x + math.random(-5,5), y + math.random(-5,5), z) -- Using math.random, and your current location 20 water hydrants are created.

Latest revision as of 12:49, 18 August 2015

Water hydrant

This function creates a water hydrant particle effect.

Syntax

bool fxAddWaterHydrant ( float posX, float posY, float posZ )

OOP Syntax Help! I don't understand this!

Method: Effect.addWaterHydrant(...)


Required Arguments

  • posX: A float representing the x position of the hydrant
  • posY: A float representing the y position of the hydrant
  • posZ: A float representing the z position of the hydrant

Returns

Returns a true if the operation was successful, false otherwise.

Example

This example will create 20 water hydrant effects around the players position when they use the command: hydrantmania.

function createHydrants()
	local x, y, z = getElementPosition(localPlayer) -- Get your location.
	for i=0, 20 do -- 20 Hydrants.
		fxAddWaterHydrant(x + math.random(-5,5), y + math.random(-5,5), z) -- Using math.random, and your current location 20 water hydrants are created.
	end
end
addCommandHandler("hydrantmania", createHydrants)

See Also