OnClientPlayerVoiceResumed: Difference between revisions
Jump to navigation
Jump to search
(Copied from onClientPlayerVoicePause) |
(No difference)
|
Latest revision as of 13:24, 7 May 2017
This event is triggered when a player's voice sound is resumed using setSoundPaused.
Parameters
string reason
- reason: the reason for the pause, this can be only "resumed".
Source
The source of this event is the player whose voice got resumed.
Example
This example outputs nick of whoever's voice is resumed.
addEventHandler("onClientPlayerVoiceResumed", root, function () outputChatBox(getPlayerName(source) .. "'s voice got resumed.") end )
See Also
Client player events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
Client event functions
Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled