DxSetTextureEdge: Difference between revisions
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(Created page with "{{Client function}} __NOTOC__ {{New items|4.0132|1.3.5| This functions allows you to change the edge handling after creating the texture. }} ==Syntax== <syntaxhighlight lang="lua">bool dxSetTe...") |
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Revision as of 14:07, 24 February 2014
Syntax
bool dxSetTextureEdge ( texture theTexture, string textureEdge [, int border-color] )
Required Arguments
- theTexture: The affected texture
- textureEdge: The texture edge mode. Available modes are wrap, mirror, clamp, border, mirror-once
Optional Arguments
- border-color: If textureEdge is set to border, you are able to define a border color here
Example
Todo
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource