OnClientPlayerQuit: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onQuitGame( reason )
function onQuitGame( reason )
     outputChatBox ( getPlayerName( source ).." has left the server ("..reason..")" )
     outputChatBox ( " MOJRM-511 has left the server ("..reason..")" )
end
end
addEventHandler( "onClientPlayerQuit", getRootElement(), onQuitGame )
addEventHandler( "onClientPlayerQuit", getRootElement(), onQuitGame )

Revision as of 23:26, 1 June 2013

This event is triggered when a remote player quits the game or leaves the server. It will not get triggered on the source player's client.

Parameters

string reason
  • reason: A string representing the reason why the player quit.
    • "Unknown"
    • "Quit"
    • "Kicked"
    • "Banned"
    • "Bad Connection"
    • "Timed out"

Source

The source of this event is the player that quit the game.

Example

This example prints a message in the chatbox when a remote player leaves the server.

function onQuitGame( reason )
    outputChatBox ( " MOJRM-511 has left the server ("..reason..")" )
end
addEventHandler( "onClientPlayerQuit", getRootElement(), onQuitGame )

See Also

Client player events


Client event functions