AR/createMarker

From Multi Theft Auto: Wiki
Revision as of 17:30, 8 February 2016 by Jaber (talk | contribs)
Jump to navigation Jump to search

هذه الوظيفة تستخدم لصنع ماركر .

Syntax

Click to collapse [-]
Server
marker createMarker ( float x, float y, float z [, string theType = "checkpoint", float size = 4.0, int r = 0, int g = 0, int b = 255, int a = 255, visibleTo = getRootElement( ) ] )

OOP Syntax Help! I don't understand this!

Method: Marker(...)


Required Arguments

  • x: احداثيات الماركر x.
  • y: احداثيات الماركر y.
  • z: احداثيات ارتفاع الماركر z.

Optional arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • theType: The visual type of the marker to be created. Possible values:
    • "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
    • "ring": Doughnut shaped ring, normally used for aircraft.
    • "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player.
    • "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
    • "corona": A glowing ball of light.
  • size: حجم الماركر الذي تريد صنعه.
  • r: (0 - 255)نسبة اللون الاحمر بالماركر بين.
  • g: (0 - 255)نسبة اللون الاخضر بالماركر بين.
  • b: (0 - 255)نسبة اللون الازرق بالماركر بين.
  • a: (0 - 255)نسبة ظهور الماركر 0 = مخفي ,وبعدها يبدأ يظهر
  • visibleTo: This defines which elements can see the marker. Defaults to visible to everyone. See visibility.
Click to collapse [-]
Client
marker createMarker ( float x, float y, float z [, string theType = "checkpoint", float size = 4.0, int r = 0, int g = 0, int b = 255, int a = 255 ] )

OOP Syntax Help! I don't understand this!

Method: Marker(...)


Required Arguments

  • x: احداثيات الماركر x.
  • y: احداثيات الماركر y.
  • z: احداثيات ارتفاع الماركر z.

Optional arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • theType: The visual type of the marker to be created. Possible values:
    • "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
    • "ring": Doughnut shaped ring, normally used for aircraft.
    • "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player.
    • "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
    • "corona": A glowing ball of light.
  • size: حجم الماركر الذي تريد صنعه.
  • r: (0 - 255)نسبة اللون الاحمر بالماركر بين.
  • g: (0 - 255)نسبة اللون الاخضر بالماركر بين.
  • b: (0 - 255)نسبة اللون الازرق بالماركر بين.
  • a: (0 - 255)نسبة ظهور الماركر 0 = مخفي ,وبعدها يبدأ يظهر .

Example

Click to collapse [-]
Example 1

هذا المثال يصنع ماركر بجانب الاعب:

function consoleCreateMarker ( thePlayer, commandName )
   if ( thePlayer ) then
      local x, y, z = getElementPosition ( thePlayer ) --يجيب احداثيات الاعب
      -- صنع ماركر بجانب الاعب:
      local theMarker = createMarker ( x + 2, y + 2, z, "cylinder", 1.5, 255, 255, 0, 170 )
      if ( theMarker ) then 
         outputConsole ( "تم صنع الماركر بنجاح", thePlayer )
      else
         outputConsole ( "خطأ في صنع الماركر", thePlayer )
      end
   end
end
addCommandHandler ( "createmarker", consoleCreateMarker )

See Also

Shared