AclDestroy: Difference between revisions
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==Example== | ==Example== | ||
<!-- Explain what the example is in a single sentance --> | <!-- Explain what the example is in a single sentance --> | ||
This example | This example shows you a command to delete an ACL: | ||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function deleteSomeACL ( thePlayer, cmdname, theACL ) | ||
if aclGet ( theACL ) then --Check if the specified ACL exists | |||
--If it does | |||
local deleted = aclDestroy ( theACL ) --Try to delete the ACL | |||
if deleted then --If the ACL has been deleted | |||
--We will give the player a succes-message | |||
outputChatBox ( "ACL " ..theACL.. " Succesfully removed!", thePlayer ) | |||
else --If there was something wrong while deleting | |||
--We send the player an error message | |||
outputChatBox ( "Error while removing ACL " ..theACL.. "!", thePlayer ) | |||
end | |||
else --If the ACL doesn't exists | |||
outputChatBox ( "Error: Invalid ACL Name specified, or the ACL doesn't exist.", thePlayer ) | |||
end | |||
end | |||
addCommandHandler ( "deleteACL", deleteSomeACL ) --Add the commandhandler | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 08:56, 22 July 2010
This function destroys the ACL passed. The destroyed ACL will no longer be valid.
Syntax
bool aclDestroy ( acl theACL )
Required Arguments
- theACL: The ACL to destroy
Returns
Returns true if successfully destroyed and false if it could not be deleted (ie. it's not valid).
Example
This example shows you a command to delete an ACL:
function deleteSomeACL ( thePlayer, cmdname, theACL ) if aclGet ( theACL ) then --Check if the specified ACL exists --If it does local deleted = aclDestroy ( theACL ) --Try to delete the ACL if deleted then --If the ACL has been deleted --We will give the player a succes-message outputChatBox ( "ACL " ..theACL.. " Succesfully removed!", thePlayer ) else --If there was something wrong while deleting --We send the player an error message outputChatBox ( "Error while removing ACL " ..theACL.. "!", thePlayer ) end else --If the ACL doesn't exists outputChatBox ( "Error: Invalid ACL Name specified, or the ACL doesn't exist.", thePlayer ) end end addCommandHandler ( "deleteACL", deleteSomeACL ) --Add the commandhandler
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup