AclDestroy: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
This | This function destroys the ACL passed. The destroyed ACL will no longer be valid. | ||
==Syntax== | ==Syntax== | ||
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bool aclDestroy ( acl theACL ) | bool aclDestroy ( acl theACL ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[acl]]:destroy||}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | <!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | ||
*''' | *'''theACL:''' The ACL to destroy | ||
===Returns=== | ===Returns=== | ||
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | <!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | ||
Returns ''true'' if | Returns ''true'' if successfully destroyed and ''false'' if it could not be deleted (ie. it's not valid). | ||
==Example== | ==Example== | ||
<!-- Explain what the example is in a single sentance --> | <!-- Explain what the example is in a single sentance --> | ||
This example | This example shows you a command to delete an ACL: | ||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function deleteSomeACL ( thePlayer, cmdname, theACL ) | ||
if aclGet ( theACL ) then --Check if the specified ACL exists | |||
-- | --If it does | ||
local deleted = aclDestroy ( theACL ) --Try to delete the ACL | |||
if deleted then --If the ACL has been deleted | |||
--We will give the player a succes-message | |||
outputChatBox ( "ACL " ..theACL.. " Succesfully removed!", thePlayer ) | |||
else --If there was something wrong while deleting | |||
--We send the player an error message | |||
outputChatBox ( "Error while removing ACL " ..theACL.. "!", thePlayer ) | |||
end | |||
else --If the ACL doesn't exists | |||
outputChatBox ( "Error: Invalid ACL Name specified, or the ACL doesn't exist.", thePlayer ) | |||
end | |||
end | |||
addCommandHandler ( "deleteACL", deleteSomeACL ) --Add the commandhandler | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | ||
{{ACL_functions}} | {{ACL_functions}} | ||
[[ | |||
[[ar:aclDestroy]] | |||
[[en:AclDestroy]] | |||
[[zh-cn:AclDestroy]] |
Latest revision as of 18:15, 21 February 2021
This function destroys the ACL passed. The destroyed ACL will no longer be valid.
Syntax
bool aclDestroy ( acl theACL )
OOP Syntax Help! I don't understand this!
- Method: acl:destroy(...)
Required Arguments
- theACL: The ACL to destroy
Returns
Returns true if successfully destroyed and false if it could not be deleted (ie. it's not valid).
Example
This example shows you a command to delete an ACL:
function deleteSomeACL ( thePlayer, cmdname, theACL ) if aclGet ( theACL ) then --Check if the specified ACL exists --If it does local deleted = aclDestroy ( theACL ) --Try to delete the ACL if deleted then --If the ACL has been deleted --We will give the player a succes-message outputChatBox ( "ACL " ..theACL.. " Succesfully removed!", thePlayer ) else --If there was something wrong while deleting --We send the player an error message outputChatBox ( "Error while removing ACL " ..theACL.. "!", thePlayer ) end else --If the ACL doesn't exists outputChatBox ( "Error: Invalid ACL Name specified, or the ACL doesn't exist.", thePlayer ) end end addCommandHandler ( "deleteACL", deleteSomeACL ) --Add the commandhandler
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup