AclGroupListObjects: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server function}}
{{Server function}}
<!-- Change this to "Client function" or "Server function" appropriately-->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function returns a table over all the objects that exist in a given ACL group. These are objects like players and resources.
This function returns a table over all the objects that exist in a given ACL group. These are objects like players and resources.


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table aclGroupListObjects ( aclgroup theGroup )
table aclGroupListObjects ( aclgroup theGroup )
Line 12: Line 9:
{{OOP||[[aclgroup]]:listObjects|objects|}}
{{OOP||[[aclgroup]]:listObjects|objects|}}
===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''theGroup:''' The ACL group to get the objects from
*'''theGroup:''' The ACL group to get the objects from


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns a table of strings in the given ACL group. This table might be empty. Returns ''false'' or ''nil'' if theGroup is invalid or it fails for some other reason.
Returns a table of strings in the given ACL group. This table might be empty. Returns ''false'' or ''nil'' if theGroup is invalid or it fails for some other reason.


==Example==  
==Examples==  
This example outputs a list of Objects if the ACL Group is given. (TESTED!)
This example outputs a list of Objects if the ACL Group is given
<syntaxhighlight lang="lua">addCommandHandler("aclObjectList",function(player,command,aclGroup)
<section name="Example 1: Server" class="server" show="true">
if(aclGroup~="")then
<syntaxhighlight lang="lua">
table = aclGroupListObjects(aclGetGroup(aclGroup))
addCommandHandler("aclObjectList",function(player,command,aclGroup)
count = 0
if aclGroup == '' then
for objects,name in pairs(table)do
outputChatBox("Please add the aclGroup you want the list of.", player)
outputChatBox("ACL LIST: "..aclGroup.." #"..tostring(count).." Object: "..name..".",player)
outputChatBox("Syntax: /aclObjectList aclGroup", player)
count = count + 1
return
end
local objects = aclGroupListObjects(aclGetGroup(aclGroup))
for k,v in ipairs(objects) do
outputChatBox("ACL LIST: "..aclGroup.." #"..k.." Object: "..v,player)
end
end)
</syntaxhighlight>
</section>
 
 
This example outputs through the command "getAdminAccounts" all accounts added to the "Admin" group.
<section name="Example 2: Server" class="server" show="true">
<syntaxhighlight lang="lua">
function outputAdminGroupAccounts(player)
local admins = {} -- creates the table in which will be added the accounts of "Admin" group
local group = aclGetGroup("Admin")
-- should return the "aclgroup" if the "Admin" group be found in ACL
if not group then return end
for _, object in ipairs(aclGroupListObjects(group) or {}) do
local objType = gettok( object, 1, string.byte('.') )
-- objType: gets the object type only, which can be either "user" or "resource"
if objType == "user" then -- checks if it's a player account
local _name = gettok( object, 2, string.byte('.') ) -- ignores "user." by separating that from the account name
table.insert( admins, _name ) -- adds the account name to the "admins" table
end
end
else
outputChatBox("Please add the aclGroup you want the list of.",player)
outputChatBox("Syntax: /aclObjectList aclGroup",player)
end
end
end)
    for i, name in ipairs(admins) do -- loop through the table "admins"
        outputChatBox(tostring(i).." : "..tostring(name), player, 140, 220, 140)
        -- output will look like this: "1 : John"
    end
end
addCommandHandler("getAdminAccounts", outputAdminGroupAccounts)
-- adds the command "getAdminAccounts" and attaches it to the function "outputAdminGroupAccounts"
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{ACL_functions}}
{{ACL_functions}}
[[zh-cn:aclGroupListObjects]]

Latest revision as of 12:09, 18 October 2023

This function returns a table over all the objects that exist in a given ACL group. These are objects like players and resources.

Syntax

table aclGroupListObjects ( aclgroup theGroup )

OOP Syntax Help! I don't understand this!

Method: aclgroup:listObjects(...)
Variable: .objects


Required Arguments

  • theGroup: The ACL group to get the objects from

Returns

Returns a table of strings in the given ACL group. This table might be empty. Returns false or nil if theGroup is invalid or it fails for some other reason.

Examples

This example outputs a list of Objects if the ACL Group is given

Click to collapse [-]
Example 1: Server
addCommandHandler("aclObjectList",function(player,command,aclGroup)
	if aclGroup == '' then
		outputChatBox("Please add the aclGroup you want the list of.", player)
		outputChatBox("Syntax: /aclObjectList aclGroup", player)
		return
	end
	local objects = aclGroupListObjects(aclGetGroup(aclGroup))
	for k,v in ipairs(objects) do
		outputChatBox("ACL LIST: "..aclGroup.." #"..k.." Object: "..v,player)
	end
end)


This example outputs through the command "getAdminAccounts" all accounts added to the "Admin" group.

Click to collapse [-]
Example 2: Server
function outputAdminGroupAccounts(player)
	local admins = {} -- creates the table in which will be added the accounts of "Admin" group
	local group = aclGetGroup("Admin")
	-- should return the "aclgroup" if the "Admin" group be found in ACL
	if not group then return end
	for _, object in ipairs(aclGroupListObjects(group) or {}) do
		local objType = gettok( object, 1, string.byte('.') )
		-- objType: gets the object type only, which can be either "user" or "resource"
		if objType == "user" then -- checks if it's a player account
			local _name = gettok( object, 2, string.byte('.') ) -- ignores "user." by separating that from the account name
			table.insert( admins, _name ) -- adds the account name to the "admins" table
		end
	end
    for i, name in ipairs(admins) do -- loop through the table "admins"
        outputChatBox(tostring(i).." : "..tostring(name), player, 140, 220, 140)
        -- output will look like this: "1 : John"
    end
end
addCommandHandler("getAdminAccounts", outputAdminGroupAccounts)
-- adds the command "getAdminAccounts" and attaches it to the function "outputAdminGroupAccounts"


See Also