ZH-CN/aclGroupListObjects
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此函数用于返回给定ACL组中存在的所有对象的表。这些都是像玩家和资源这样的对象.
语法
table aclGroupListObjects ( aclgroup theGroup )
OOP 语法 什么是OOP?
- 方法: aclgroup:listObjects(...)
- 变量: .objects
必填参数
- theGroup: 要从中获取对象的ACL组
返回值
返回给定ACL组中的字符串表。这张表子可能是空的。如果组无效或由于其他原因失败,则返回“false”或“nil”.
示例
如果给定了ACL组,本例将输出对象列表.(已测试!)
Click to collapse [-]
Example 1: ServeraddCommandHandler("aclObjectList",function(player,command,aclGroup)
if(aclGroup~="")then
table = aclGroupListObjects(aclGetGroup(aclGroup))
count = 0
for objects,name in pairs(table)do
outputChatBox("ACL LIST: "..aclGroup.." #"..tostring(count).." Object: "..name..".",player)
count = count + 1
end
else
outputChatBox("Please add the aclGroup you want the list of.",player)
outputChatBox("Syntax: /aclObjectList aclGroup",player)
end
end)
本例通过命令“getadmincounts”输出添加到“Admin”组的所有帐户.
Click to collapse [-]
Example 2: Serverfunction outputAdminGroupAccounts( player )
local admins = {} -- 创建将在其中添加“Admin”组帐户的表
local group = aclGetGroup( "Admin" )
-- 如果在ACL中找到“Admin”组,则应返回“aclgroup”
if (group) then
for _, object in ipairs(aclGroupListObjects(group) or {}) do
local objType = gettok( object, 1, string.byte('.') )
-- objType:只获取对象类型,可以是“user”或“resource”
if (objType == "user") then -- 检查是否是玩家帐户
local _name = gettok( object, 2, string.byte('.') ) -- 忽略“user.”,将其与帐户名分开
table.insert( admins, _name ) -- 将帐户名添加到“admins”表中
end
end
end
for i, name in ipairs(admins) do -- 在“admins”表中循环
outputChatBox(tostring(i).." : "..tostring(name), player, 140, 220, 140)
-- 输出如下:“1:John”
end
end
addCommandHandler("getAdminAccounts", outputAdminGroupAccounts)
-- 添加命令“getAdminAccounts”并将其附加到函数“outputAdminGroupAccounts”
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup