BanPlayer: Difference between revisions
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end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
<section name="Example 3" class="server" show="true"> | |||
This example is Firewall Account Player by serial on Login | |||
<syntaxhighlight lang="lua"> | |||
Firewall = | |||
{ | |||
[ 'AccountName' ] = 'SerialPlayer', | |||
[ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', | |||
[ 'test5' ] = '1D6F76CF8D7193792D13789849498452', | |||
} | |||
addEventHandler ( 'onPlayerLogin', getRootElement ( ), | |||
function ( _, theCurrentAccount ) | |||
local Serial = Firewall[getAccountName(theCurrentAccount)] | |||
if ( Serial ) then | |||
if Serial ~= getPlayerSerial ( source ) then | |||
banPlayer ( source, false, false, true, getRootElement ( ), 'reason ban' ) | |||
end | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== |
Revision as of 07:23, 15 December 2012
This function will ban the specified player by either IP, serial or username
Syntax
ban banPlayer ( player bannedPlayer, [ bool IP = true, bool Username = false, bool Serial = false, player responsiblePlayer = nil, string reason = nil, int seconds = 0 ] )
Required Arguments
- bannedPlayer: The player that will be banned from the server.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- IP: Will player be banned by IP?
- Username: Will player be banned by username?
- Serial: Will player be banned by serial?
- Note: to ban by username or serial, verifyserials must be enabled in the server configuration file.
- responsibleElement: The element that is responsible for banning the player. This can be a player or the root (getRootElement()) (Maximum 30 characters if using a string).
- reason: The reason the player will be banned from the server.
- seconds: The amount of seconds the player will be banned from the server for. This can be 0 for an infinite amount of time.
Returns
Returns a ban object if banned successfully, or false if unsuccessful.
Example
This example lets a player ban anyone if he has ACL rights.
--Add the "ban" command handler -- Example with the player function banPlayerCommand ( theClient, commandName, bannedName, reason ) -- Give the player a nice error if he doesn't have rights if ( hasObjectPermissionTo ( theClient, "function.banPlayer" ) ) then --Get player element from the name local bannedPlayer = getPlayerFromName ( bannedName ) --Ban the player banPlayer ( bannedPlayer, theClient, reason ) outputChatBox ( "ban: " .. bannedName .. " successfully banned", theClient ) else outputChatBox ( "ban: You don't have enough permissions", theClient ) end end addCommandHandler ( "ban", banPlayerCommand ) -- Example function with the root element. Here you would pass a player element to the function. function banCheater(theCheater) banPlayer(theCheater, getRootElement(), "You are banned because of cheating.") end
Click to collapse [-]
Example 3This example is Firewall Account Player by serial on Login
Firewall = { [ 'AccountName' ] = 'SerialPlayer', [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', [ 'test5' ] = '1D6F76CF8D7193792D13789849498452', } addEventHandler ( 'onPlayerLogin', getRootElement ( ), function ( _, theCurrentAccount ) local Serial = Firewall[getAccountName(theCurrentAccount)] if ( Serial ) then if Serial ~= getPlayerSerial ( source ) then banPlayer ( source, false, false, true, getRootElement ( ), 'reason ban' ) end end end )