Changes in 1.3.1: Difference between revisions

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==Resources==
==Resources==
* Updated parachute to fix high CPU usage on clients
* Updated parachute to fix high CPU usage on clients
* Added Visualiser resource
* Added GUI Siren Editor
* Fixed a reload exploit where you could jump and then reload for an instant reload
* Made reload with jet pack work again





Revision as of 04:46, 1 June 2012

Main Additions/Changes

  • Added Custom Vehicle Sirens
  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Fixed various issues, crashes, freezes
  • Updated max players to 4096
  • Added BASS Effects
  • Added Analog Controls States

Client

New Functions


New Events

Changes/Bug Fixes

  • Fixed 'not being able to enter vehicles' bug
  • Added order priority to addEventHandler
  • Fixed 'engineless' NRG-500 Variant
  • Added option to skip Dual Monitor Resolution Select
  • Made playSound3D use the camera position instead of the player position when determining the distance
  • Added color coding and sub-pixel positioning options to dxDrawText
  • Added ability to create and modify cubemaps and volume textures. (See dxCreateTexture for details)
  • Added model cache system to reduce loading delays
  • Added CJ clothes cache to help reduce game freezes
  • Sped up event handling system for server and client
  • Added element option to engineApplyShaderToWorldTexture

Server

New Functions

New Events

  • None yet

Changes/Bug Fixes

  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Tweaks and fixes for vehicle sync
  • Added order priority to addEventHandler
  • Improved performance when the server has a large number of IP bans
  • Added debug info to timers
  • Added adjustable sync rates to setServerConfigSetting and the server config. (See Sync_interval_settings for details)
  • Fixed lightsync vehicles ghost streaming in when locally they are miles away
  • Fixed server sometimes not appearing in the browser
  • Added server setting to reduce CPU usage
  • Sped up event handling system for server and client
  • Tweaked server networking
  • Large amount of crashfixes, improvements and tweaks.

Resources

  • Updated parachute to fix high CPU usage on clients
  • Added Visualiser resource
  • Added GUI Siren Editor
  • Fixed a reload exploit where you could jump and then reload for an instant reload
  • Made reload with jet pack work again


Editor

  • Fixed Map editor not saving locations of objects on Linux machines