Client Scripting Events: Difference between revisions
Jump to navigation
Jump to search
Line 60: | Line 60: | ||
==Other events== | ==Other events== | ||
*[[onClientConsole]] | |||
*[[onClientRender]] | *[[onClientRender]] |
Revision as of 17:56, 30 December 2007
This is a list of client-side scripting events that currently exist. More will come soon.
Colshape events
Element events
GUI events
- onClientGUIClick
- onClientGUIDoubleClick
- onClientGUIChanged
- onClientGUIAccepted
- onClientGUIScroll
- onClientClick
- onClientDoubleClick
- onClientMouseEnter
- onClientMouseLeave
- onClientMouseMove
- onClientMouseWheel
- onClientCursorMove
- onClientGUIMove
- onClientGUISize
Player events
- onClientPlayerJoin
- onClientPlayerQuit
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onClientPlayerTarget
- onClientPlayerDamage
- onClientPlayerSpawn
- onClientPlayerWasted
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerChangeNick
- onClientPlayerTask
- onClientPlayerStuntStart
- onClientPlayerStuntFinish
Resource events
Vehicle events
- onClientVehicleRespawn
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientTrailerAttach
- onClientTrailerDetach