Client Scripting Events: Difference between revisions
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==Element events== | ==Element events== | ||
*[[onClientElementColShapeHit]] | |||
*[[onClientElementColShapeLeave]] | |||
*[[onClientElementDataChange]] | *[[onClientElementDataChange]] | ||
*[[onClientElementStreamIn]] | *[[onClientElementStreamIn]] | ||
*[[onClientElementStreamOut]] | *[[onClientElementStreamOut]] | ||
Revision as of 17:57, 30 December 2007
This is a list of client-side scripting events that currently exist. More will come soon.
Colshape events
Element events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementStreamIn
- onClientElementStreamOut
GUI events
- onClientGUIClick
- onClientGUIDoubleClick
- onClientGUIChanged
- onClientGUIAccepted
- onClientGUIScroll
- onClientClick
- onClientDoubleClick
- onClientMouseEnter
- onClientMouseLeave
- onClientMouseMove
- onClientMouseWheel
- onClientCursorMove
- onClientGUIMove
- onClientGUISize
Player events
- onClientPlayerJoin
- onClientPlayerQuit
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onClientPlayerTarget
- onClientPlayerDamage
- onClientPlayerSpawn
- onClientPlayerWasted
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerChangeNick
- onClientPlayerTask
- onClientPlayerStuntStart
- onClientPlayerStuntFinish
Resource events
Vehicle events
- onClientVehicleRespawn
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientTrailerAttach
- onClientTrailerDetach