Client Scripting Events: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
This is a list of client-side scripting events | This is a list of available '''client-side''' scripting events. | ||
==Colshape events== | ==Colshape events== |
Revision as of 17:59, 30 December 2007
This is a list of available client-side scripting events.
Colshape events
Element events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementStreamIn
- onClientElementStreamOut
GUI events
- onClientGUIClick
- onClientGUIDoubleClick
- onClientGUIChanged
- onClientGUIAccepted
- onClientGUIScroll
- onClientClick
- onClientDoubleClick
- onClientMouseEnter
- onClientMouseLeave
- onClientMouseMove
- onClientMouseWheel
- onClientCursorMove
- onClientGUIMove
- onClientGUISize
Player events
- onClientPlayerJoin
- onClientPlayerQuit
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onClientPlayerTarget
- onClientPlayerDamage
- onClientPlayerSpawn
- onClientPlayerWasted
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerChangeNick
- onClientPlayerTask
- onClientPlayerStuntStart
- onClientPlayerStuntFinish
Resource events
Vehicle events
- onClientVehicleRespawn
- onClientVehicleEnter
- onClientVehicleExit
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientTrailerAttach
- onClientTrailerDetach