CreateEffect: Difference between revisions
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}} | }} | ||
{{Note|Not all effects support rotation (e.g. the "fire" - effect doesn't).}} | {{Note|Not all effects support rotation (e.g. the "fire" - effect doesn't).}} | ||
{{Note|All effects have their own duration.}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">effect createEffect ( string name, float x, float y, float z [, float rX, float rY, float rZ, float drawDistance = 0, | <syntaxhighlight lang="lua">effect createEffect ( string name, float x, float y, float z [, float rX, float rY, float rZ, float drawDistance = 0, bool soundEnable = false ] )</syntaxhighlight> | ||
{{OOP||[[Effect]]}} | {{OOP||[[Effect]]}} | ||
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*'''rY:''' A floating point number representing the rotation about the Y axis in degrees. | *'''rY:''' A floating point number representing the rotation about the Y axis in degrees. | ||
*'''rZ:''' A floating point number representing the rotation about the Z axis in degrees. | *'''rZ:''' A floating point number representing the rotation about the Z axis in degrees. | ||
*'''drawDistance:''' A floating point number between 1 and 8191 which represents the draw distance of the effect, or 0 to use the default draw distance. | *'''drawDistance:''' A floating point number between 1 and 8191 which represents the draw distance of the effect, or 0 to use the default draw distance. | ||
{{New feature/item|3.0155|1.5.5|| | {{New feature/item|3.0155|1.5.5|| | ||
*''' | *'''soundEnable:''' to enable the sound of the effect. | ||
}} | }} | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- There are 82 effects | |||
--There are 82 effects | |||
local effectNames = { | local effectNames = { | ||
"blood_heli","boat_prop","camflash","carwashspray","cement","cloudfast","coke_puff","coke_trail","cigarette_smoke", | "blood_heli", "boat_prop", "camflash", "carwashspray", "cement", "cloudfast", "coke_puff", "coke_trail", "cigarette_smoke", | ||
"explosion_barrel","explosion_crate","explosion_door","exhale","explosion_fuel_car","explosion_large","explosion_medium", | "explosion_barrel", "explosion_crate", "explosion_door", "exhale", "explosion_fuel_car", "explosion_large", "explosion_medium", | ||
"explosion_molotov","explosion_small","explosion_tiny","extinguisher","flame","fire","fire_med","fire_large","flamethrower", | "explosion_molotov", "explosion_small", "explosion_tiny", "extinguisher", "flame", "fire", "fire_med", "fire_large", "flamethrower", | ||
"fire_bike","fire_car","gunflash","gunsmoke","insects","heli_dust","jetpack","jetthrust","nitro","molotov_flame", | "fire_bike", "fire_car", "gunflash", "gunsmoke", "insects", "heli_dust", "jetpack", "jetthrust", "nitro", "molotov_flame", | ||
"overheat_car","overheat_car_electric","prt_blood","prt_boatsplash","prt_bubble","prt_cardebris","prt_collisionsmoke", | "overheat_car", "overheat_car_electric", "prt_blood", "prt_boatsplash", "prt_bubble", "prt_cardebris", "prt_collisionsmoke", | ||
"prt_glass","prt_gunshell","prt_sand","prt_sand2","prt_smokeII_3_expand","prt_smoke_huge","prt_spark","prt_spark_2", | "prt_glass", "prt_gunshell", "prt_sand", "prt_sand2", "prt_smokeII_3_expand", "prt_smoke_huge", "prt_spark", "prt_spark_2", | ||
"prt_splash","prt_wake","prt_watersplash","prt_wheeldirt","petrolcan","puke","riot_smoke","spraycan","smoke30lit","smoke30m", | "prt_splash", "prt_wake", "prt_watersplash", "prt_wheeldirt", "petrolcan", "puke", "riot_smoke", "spraycan", "smoke30lit", "smoke30m", | ||
"smoke50lit","shootlight","smoke_flare","tank_fire","teargas","teargasAD","tree_hit_fir","tree_hit_palm","vent","vent2", | "smoke50lit", "shootlight", "smoke_flare", "tank_fire", "teargas", "teargasAD", "tree_hit_fir", "tree_hit_palm", "vent", "vent2", | ||
"water_hydrant","water_ripples","water_speed","water_splash","water_splash_big","water_splsh_sml","water_swim","waterfall_end", | "water_hydrant", "water_ripples", "water_speed", "water_splash", "water_splash_big", "water_splsh_sml", "water_swim", "waterfall_end", | ||
"water_fnt_tme","water_fountain","wallbust","WS_factorysmoke" | "water_fnt_tme", "water_fountain", "wallbust", "WS_factorysmoke" | ||
} | } | ||
function createEff(_, effectID) | |||
effectID = tonumber(effectID) | |||
if effectID then | |||
local validID = effectID > 0 and effectID <= #effectNames | |||
if validID then | |||
local effectName = effectNames[effectID] | |||
local playerX, playerY, playerZ = getElementPosition(localPlayer) | |||
createEffect(effectName, playerX, playerY, playerZ, 0, 0, 0) | |||
end | |||
end | |||
end | |||
addCommandHandler("effect", createEff) | |||
-- Example: /effect 3 | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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{{ChangelogHeader}} | {{ChangelogHeader}} | ||
{{ChangelogItem|1.4.0-9.06892|Added drawDistance argument}} | {{ChangelogItem|1.4.0-9.06892|Added drawDistance argument}} | ||
{{ChangelogItem|1.5.4-9.11631|Added soundEnable argument}} | |||
== See Also == | == See Also == | ||
{{Client_Effects_functions}} | {{Client_Effects_functions}} | ||
[[ru:createEffect]] | [[ru:createEffect]] |
Latest revision as of 22:56, 20 December 2021
Creates an effect on specified position.
Syntax
effect createEffect ( string name, float x, float y, float z [, float rX, float rY, float rZ, float drawDistance = 0, bool soundEnable = false ] )
OOP Syntax Help! I don't understand this!
- Method: Effect(...)
Required Arguments
- name: A string contains effect name.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rX: A floating point number representing the rotation about the X axis in degrees.
- rY: A floating point number representing the rotation about the Y axis in degrees.
- rZ: A floating point number representing the rotation about the Z axis in degrees.
- drawDistance: A floating point number between 1 and 8191 which represents the draw distance of the effect, or 0 to use the default draw distance.
- soundEnable: to enable the sound of the effect.
Returns
Returns the effect element if creation was successful, false otherwise.
Example
-- There are 82 effects local effectNames = { "blood_heli", "boat_prop", "camflash", "carwashspray", "cement", "cloudfast", "coke_puff", "coke_trail", "cigarette_smoke", "explosion_barrel", "explosion_crate", "explosion_door", "exhale", "explosion_fuel_car", "explosion_large", "explosion_medium", "explosion_molotov", "explosion_small", "explosion_tiny", "extinguisher", "flame", "fire", "fire_med", "fire_large", "flamethrower", "fire_bike", "fire_car", "gunflash", "gunsmoke", "insects", "heli_dust", "jetpack", "jetthrust", "nitro", "molotov_flame", "overheat_car", "overheat_car_electric", "prt_blood", "prt_boatsplash", "prt_bubble", "prt_cardebris", "prt_collisionsmoke", "prt_glass", "prt_gunshell", "prt_sand", "prt_sand2", "prt_smokeII_3_expand", "prt_smoke_huge", "prt_spark", "prt_spark_2", "prt_splash", "prt_wake", "prt_watersplash", "prt_wheeldirt", "petrolcan", "puke", "riot_smoke", "spraycan", "smoke30lit", "smoke30m", "smoke50lit", "shootlight", "smoke_flare", "tank_fire", "teargas", "teargasAD", "tree_hit_fir", "tree_hit_palm", "vent", "vent2", "water_hydrant", "water_ripples", "water_speed", "water_splash", "water_splash_big", "water_splsh_sml", "water_swim", "waterfall_end", "water_fnt_tme", "water_fountain", "wallbust", "WS_factorysmoke" } function createEff(_, effectID) effectID = tonumber(effectID) if effectID then local validID = effectID > 0 and effectID <= #effectNames if validID then local effectName = effectNames[effectID] local playerX, playerY, playerZ = getElementPosition(localPlayer) createEffect(effectName, playerX, playerY, playerZ, 0, 0, 0) end end end addCommandHandler("effect", createEff) -- Example: /effect 3
Changelog
Version | Description |
---|
1.4.0-9.06892 | Added drawDistance argument |
1.5.4-9.11631 | Added soundEnable argument |