CreateEffect: Difference between revisions
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{{Note|Not all effects support rotation (e.g. the "fire" - effect doesn't).}} | {{Note|Not all effects support rotation (e.g. the "fire" - effect doesn't).}} | ||
{{Note|All effects have their own duration | {{Note|All effects have their own duration.}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">effect createEffect ( string name, float x, float y, float z [, float rX, float rY, float rZ, float drawDistance = 0, soundEnabled = false ] )</syntaxhighlight> | <syntaxhighlight lang="lua">effect createEffect ( string name, float x, float y, float z [, float rX, float rY, float rZ, float drawDistance = 0, soundEnabled = false ] )</syntaxhighlight> |
Revision as of 16:38, 14 September 2018
Creates an effect on specified position.
Syntax
effect createEffect ( string name, float x, float y, float z [, float rX, float rY, float rZ, float drawDistance = 0, soundEnabled = false ] )
OOP Syntax Help! I don't understand this!
- Method: Effect(...)
Required Arguments
- name: A string contains effect name.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rX: A floating point number representing the rotation about the X axis in degrees.
- rY: A floating point number representing the rotation about the Y axis in degrees.
- rZ: A floating point number representing the rotation about the Z axis in degrees.
- drawDistance: A floating point number between 1 and 8191 which represents the draw distance of the effect, or 0 to use the default draw distance.
- soundEnabled: to enable the sound of the effect.
Returns
Returns the effect element if creation was successful, false otherwise.
Example
--There are 82 effects local effectNames = { "blood_heli","boat_prop","camflash","carwashspray","cement","cloudfast","coke_puff","coke_trail","cigarette_smoke", "explosion_barrel","explosion_crate","explosion_door","exhale","explosion_fuel_car","explosion_large","explosion_medium", "explosion_molotov","explosion_small","explosion_tiny","extinguisher","flame","fire","fire_med","fire_large","flamethrower", "fire_bike","fire_car","gunflash","gunsmoke","insects","heli_dust","jetpack","jetthrust","nitro","molotov_flame", "overheat_car","overheat_car_electric","prt_blood","prt_boatsplash","prt_bubble","prt_cardebris","prt_collisionsmoke", "prt_glass","prt_gunshell","prt_sand","prt_sand2","prt_smokeII_3_expand","prt_smoke_huge","prt_spark","prt_spark_2", "prt_splash","prt_wake","prt_watersplash","prt_wheeldirt","petrolcan","puke","riot_smoke","spraycan","smoke30lit","smoke30m", "smoke50lit","shootlight","smoke_flare","tank_fire","teargas","teargasAD","tree_hit_fir","tree_hit_palm","vent","vent2", "water_hydrant","water_ripples","water_speed","water_splash","water_splash_big","water_splsh_sml","water_swim","waterfall_end", "water_fnt_tme","water_fountain","wallbust","WS_factorysmoke" } addCommandHandler("createEffect", function(_, effectIndex) effectIndex = tonumber(effectIndex) if effectIndex and type(effectIndex) == "number" then if effectIndex > 0 and effectIndex <= #effectNames then createEffect(effectNames[effectIndex], Vector3( getElementPosition( getLocalPlayer() ) ), 0, 0, 0) end end end) --Example Command: /createEffect 3
Changelog
Version | Description |
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1.4.0-9.06892 | Added drawDistance argument |