CreateWeapon: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">weapon createWeapon ( string | <syntaxhighlight lang="lua">weapon createWeapon ( string theType, float x, float y, float z )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
* ''' | * '''theType:''' The weapon type such as M4. | ||
* '''x:''' The x position to create the weapon. | * '''x:''' The x position to create the weapon. | ||
* '''y:''' The y position to create the weapon. | * '''y:''' The y position to create the weapon. |
Revision as of 11:46, 26 August 2012
Creates a custom weapon that can fire bullets not related to player held weapons.
Syntax
weapon createWeapon ( string theType, float x, float y, float z )
Required Arguments
- theType: The weapon type such as M4.
- x: The x position to create the weapon.
- y: The y position to create the weapon.
- z: The z position to create the weapon.
Returns
Returns a custom weapon element type and creates a simulated weapon at that position.
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget