DxCreateFont: Difference between revisions
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Only available in 1.1 | Only available in 1.1 | ||
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This function creates a font element that can be used in [[dxDrawText]] | This function creates a [[DX_Font|DX font]] element that can be used in [[dxDrawText]] | ||
==Syntax== | ==Syntax== | ||
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===Returns=== | ===Returns=== | ||
Returns a [[DX_Font|font]] | Returns a [[DX_Font|DX font]] element if successful, ''false'' if invalid arguments were passed to the function. | ||
==Example== | ==Example== |
Revision as of 19:20, 24 June 2011
Only available in 1.1 This function creates a DX font element that can be used in dxDrawText
Syntax
element dxCreateFont ( string filepath[, int size=9, bool bold=false ] )
Required Arguments
- filepath: the name of the file containing the font
Optional Arguments
- size: size of the font
- bold: flag to indicate if the font should be bold
Returns
Returns a DX font element if successful, false if invalid arguments were passed to the function.
Example
-- Display text using dxDrawText addEventHandler( "onClientRender", root, function() dxDrawText( "dxDrawText", 100, 350, 300, 350, tocolor(255,255,0), 1, myFont ) end ) -- Use 'toggle' command to switch custom font on and off addCommandHandler( "toggle", function() if not myFont then myFont = dxCreateFont( "segoeui.ttf", 20 ) -- Create custom font else destroyElement( myFont ) -- Destroy custom font myFont = nil end end )
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource