DxCreateFont: Difference between revisions
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Only available in 1.1 | Only available in 1.1 | ||
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This function creates a [[DX font]] element that can be used in [[dxDrawText]]. Successful | This function creates a [[DX font]] element that can be used in [[dxDrawText]]. Successful font creation is not guaranteed, and may fail due to hardware or memory limitations. | ||
To see if creation is likely to fail, use [[dxGetStatus]]. (When '''VideoRamFreeForMTA''' is zero, failure ''is'' guaranteed.) | To see if creation is likely to fail, use [[dxGetStatus]]. (When '''VideoRamFreeForMTA''' is zero, failure ''is'' guaranteed.) | ||
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===Returns=== | ===Returns=== | ||
Returns a [[DX font]] element if successful, ''false'' if invalid arguments were passed to the function. | Returns a [[DX font]] element if successful, ''false'' if invalid arguments were passed to the function, or there is insufficient resources available. | ||
'''You should always check to see if this function has returned false.''' | '''You should always check to see if this function has returned false.''' |
Revision as of 06:11, 23 August 2011
Only available in 1.1 This function creates a DX font element that can be used in dxDrawText. Successful font creation is not guaranteed, and may fail due to hardware or memory limitations.
To see if creation is likely to fail, use dxGetStatus. (When VideoRamFreeForMTA is zero, failure is guaranteed.)
It is highly recommended that dxSetTestMode is used when writing and testing scripts using dxCreateFont.
Syntax
element dxCreateFont ( string filepath[, int size=9, bool bold=false ] )
Required Arguments
- filepath: the name of the file containing the font
Optional Arguments
- size: size of the font
- bold: flag to indicate if the font should be bold
Returns
Returns a DX font element if successful, false if invalid arguments were passed to the function, or there is insufficient resources available.
You should always check to see if this function has returned false.
Example
-- Display text using dxDrawText addEventHandler( "onClientRender", root, function() dxDrawText( "dxDrawText", 100, 350, 300, 350, tocolor(255,255,0), 1, myFont ) end ) -- Use 'toggle' command to switch custom font on and off addCommandHandler( "toggle", function() if not myFont then myFont = dxCreateFont( "segoeui.ttf", 20 ) -- Create custom font else destroyElement( myFont ) -- Destroy custom font myFont = nil end end )
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource