DxCreateFont: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local myFont = nil | |||
-- Display text using dxDrawText | -- Display text using dxDrawText | ||
addEventHandler( "onClientRender", root, | addEventHandler( "onClientRender", root, | ||
function() | function() | ||
dxDrawText( "dxDrawText", 100, 350, 300, 350, tocolor(255,255,0), 1, myFont ) | if myFont then | ||
dxDrawText( "dxDrawText", 100, 350, 300, 350, tocolor(255,255,0), 1, myFont ) | |||
end | |||
end | end | ||
) | ) | ||
Revision as of 12:38, 19 November 2012
This function creates a DX font element that can be used in dxDrawText. Successful font creation is not guaranteed, and may fail due to hardware or memory limitations.
To see if creation is likely to fail, use dxGetStatus. (When VideoMemoryFreeForMTA is zero, failure is guaranteed.)
It is highly recommended that dxSetTestMode is used when writing and testing scripts using dxCreateFont.
Syntax
element dxCreateFont ( string filepath[, int size=9, bool bold=false ] )
Required Arguments
- filepath: the name of the file containing the font
Optional Arguments
- size: size of the font
- bold: flag to indicate if the font should be bold
Returns
Returns a DX font element if successful, false if invalid arguments were passed to the function, or there is insufficient resources available.
You should always check to see if this function has returned false.
Example
local myFont = nil
-- Display text using dxDrawText
addEventHandler( "onClientRender", root,
function()
if myFont then
dxDrawText( "dxDrawText", 100, 350, 300, 350, tocolor(255,255,0), 1, myFont )
end
end
)
-- Use 'toggle' command to switch custom font on and off
addCommandHandler( "toggle",
function()
if not myFont then
myFont = dxCreateFont( "segoeui.ttf", 20 ) -- Create custom font
else
destroyElement( myFont ) -- Destroy custom font
myFont = nil
end
end
)
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource