DxCreateTexture: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element dxCreateTexture ( string filepath ) | element dxCreateTexture ( string filepath [, string textureFormat = "argb", bool mipmaps = true ] ) | ||
element dxCreateTexture ( string pixels [, string textureFormat = "argb", bool mipmaps = true ] ) | |||
element dxCreateTexture ( int width, int height [, string textureFormat ] ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''filepath:''' The filepath of the image. (.dds images are | *'''filepath:''' The filepath of the image. (.bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga images are supported). Image files should ideally have dimensions that are a power of two, to prevent possible blurring. | ||
or | |||
*'''pixels:''' [[Texture_pixels|Pixels]] containing image data. ('plain', 'jpeg' or 'png' pixels can be used here) | |||
or | |||
*'''width:''' Required width | |||
*'''height :''' Required height | |||
===Returns | ===Optional Arguments=== | ||
*'''textureFormat :''' Desired texture format | |||
**''''argb'''' : ARGB uncompressed 32 bit color (default) | |||
**''''dxt1'''' : DXT1 compressed - Can take a fraction of a second longer to load (unless the file is already a DXT1 .dds). Uses 8 times less memory than ARGB and can speed up drawing. Quality not as good and does not support alpha blending. | |||
**''''dxt3'''' : DXT3 compressed - Can take a fraction of a second longer to load (unless the file is already a DXT3 .dds). Uses 4 times less memory than ARGB and can speed up drawing. Quality better than DXT1 and supports smooth alpha blending. | |||
**''''dxt5'''' : DXT5 compressed - Can take a fraction of a second longer to load (unless the file is already a DXT3 .dds). Uses 4 times less memory than ARGB and can speed up drawing. Quality better than DXT1 and supports crisp alpha blending. | |||
*'''mipmaps :''' True to create a mip-map chain so the texture looks good when drawn at various sizes. | |||
==Returns== | |||
Returns a [[texture]] if successful, ''false'' if invalid arguments were passed to the function. | Returns a [[texture]] if successful, ''false'' if invalid arguments were passed to the function. | ||
Revision as of 22:39, 24 January 2012
This function creates a texture element that can be used in the dxDraw functions
Syntax
element dxCreateTexture ( string filepath [, string textureFormat = "argb", bool mipmaps = true ] ) element dxCreateTexture ( string pixels [, string textureFormat = "argb", bool mipmaps = true ] ) element dxCreateTexture ( int width, int height [, string textureFormat ] )
Required Arguments
- filepath: The filepath of the image. (.bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga images are supported). Image files should ideally have dimensions that are a power of two, to prevent possible blurring.
or
- pixels: Pixels containing image data. ('plain', 'jpeg' or 'png' pixels can be used here)
or
- width: Required width
- height : Required height
Optional Arguments
- textureFormat : Desired texture format
- 'argb' : ARGB uncompressed 32 bit color (default)
- 'dxt1' : DXT1 compressed - Can take a fraction of a second longer to load (unless the file is already a DXT1 .dds). Uses 8 times less memory than ARGB and can speed up drawing. Quality not as good and does not support alpha blending.
- 'dxt3' : DXT3 compressed - Can take a fraction of a second longer to load (unless the file is already a DXT3 .dds). Uses 4 times less memory than ARGB and can speed up drawing. Quality better than DXT1 and supports smooth alpha blending.
- 'dxt5' : DXT5 compressed - Can take a fraction of a second longer to load (unless the file is already a DXT3 .dds). Uses 4 times less memory than ARGB and can speed up drawing. Quality better than DXT1 and supports crisp alpha blending.
- mipmaps : True to create a mip-map chain so the texture looks good when drawn at various sizes.
Returns
Returns a texture if successful, false if invalid arguments were passed to the function.
Example
addEventHandler( "onClientRender", root, function() if myImage then dxDrawImage( 100, 350, 300, 350, myImage ) end end ) -- Use 'toggle' command to switch image on and off addCommandHandler( "toggle", function() if not myImage then myImage = dxCreateTexture( "moonpig.png" ) -- Create texture else destroyElement( myImage ) -- Destroy texture myImage = nil end end )
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource