DxDrawImageSection: Difference between revisions
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(Created page with '__NOTOC__ {{Client function}} Differing from dxDrawImage, this function only draws a part of an image on the screen for a single frame. In order for the image to stay visib…') |
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*'''u:''' the absolute X coordinate of the top left corner of the section which should be drawn from image | *'''u:''' the absolute X coordinate of the top left corner of the section which should be drawn from image | ||
*'''v:''' the absolute Y coordinate of the top left corner of the section which should be drawn from image | *'''v:''' the absolute Y coordinate of the top left corner of the section which should be drawn from image | ||
*'''usize:''' the absolute width of the image section | *'''usize:''' the absolute width of the image section | ||
*'''vsize:''' the absolute height of the image section | *'''vsize:''' the absolute height of the image section | ||
}} | }} | ||
*'''filepath:''' The [[filepath]] of the image which is going to be drawn. (.dds images are also supported) | *'''filepath:''' The [[filepath]] of the image which is going to be drawn. (.dds images are also supported) |
Revision as of 00:12, 7 June 2010
Differing from dxDrawImage, this function only draws a part of an image on the screen for a single frame. In order for the image to stay visible continuously, you need to call this function with the same parameters on each frame update (see onClientRender).
Syntax
bool dxDrawImageSection ( float posX, float posY, float width, float height, float u, float v, float usize, float vsize, string filepath, [ float rotation = 0, float rotationCenterOffsetX = 0, float rotationCenterOffsetY = 0, int color = white, bool postGUI = false ] )
Required Arguments
- posX: the absolute X coordinate of the top left corner of the image
- posY: the absolute Y coordinate of the top left corner of the image
- width: the absolute width of the image (must be a power of two or image might be blurry)
- height: the absolute height of the image (must be a power of two or image might be blurry)
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Reason(s): Argument validity needs to be checked
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- filepath: The filepath of the image which is going to be drawn. (.dds images are also supported)
Optional Arguments
- rotation: the rotation, in degrees for the image.
- rotationCenterOffsetX: the absolute X offset from the image center for which to rotate the image from.
- rotationCenterOffsetY: the absolute Y offset from the image center for which to rotate the image from.
- color: the color of the image, a value produced by tocolor or hexadecimal number in format: 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
- postgui : A bool representing whether the image should be drawn on top of or behind any ingame GUI (rendered by CEGUI).
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
Client--TODO
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource