DxDrawImageSection: Difference between revisions
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{{Client function}} | {{Client function}} | ||
Differing from [[dxDrawImage]], this function only draws a part of an image on the screen for a single frame. In order for the image to stay visible continuously, you need to call this function with the same parameters on each frame update (see [[onClientRender]]). | Differing from [[dxDrawImage]], this function only draws a part of an image on the screen for a single frame. In order for the image to stay visible continuously, you need to call this function with the same parameters on each frame update (see [[onClientRender]]). | ||
<b>Power of two: 2px, 4px, 8px, 16px, 32px, 64px, 128px, 256px, 512px, 1024px...</b> | |||
{{Tip|Use a texture created with [[dxCreateTexture]] to '''speed up drawing'''.}} | |||
{{Tip|To help prevent edge artifacts when drawing textures, set '''textureEdge''' to '''"clamp"''' when calling [[dxCreateTexture]]}} | |||
==Syntax== | ==Syntax== |
Revision as of 21:39, 27 March 2018
Differing from dxDrawImage, this function only draws a part of an image on the screen for a single frame. In order for the image to stay visible continuously, you need to call this function with the same parameters on each frame update (see onClientRender).
Power of two: 2px, 4px, 8px, 16px, 32px, 64px, 128px, 256px, 512px, 1024px...
Tip: Use a texture created with dxCreateTexture to speed up drawing. |
Tip: To help prevent edge artifacts when drawing textures, set textureEdge to "clamp" when calling dxCreateTexture |
Syntax
bool dxDrawImageSection ( float posX, float posY, float width, float height, float u, float v, float usize, float vsize, mixed image, [ float rotation = 0, float rotationCenterOffsetX = 0, float rotationCenterOffsetY = 0, int color = white, bool postGUI = false ] )
Required Arguments
- posX: the absolute X coordinate of the top left corner of the image
- posY: the absolute Y coordinate of the top left corner of the image
- width: the absolute width of the image
- height: the absolute height of the image
- u: the absolute X coordinate of the top left corner of the section which should be drawn from image
- v: the absolute Y coordinate of the top left corner of the section which should be drawn from image
- usize: the absolute width of the image section
- vsize: the absolute height of the image section
- image: Either a material element or a filepath of the image which is going to be drawn. (.dds images are also supported). Image files should ideally have dimensions that are a power of two, to prevent possible blurring.Use a texture created with dxCreateTexture to speed up drawing.
Optional Arguments
- rotation: the rotation, in degrees for the image.
- rotationCenterOffsetX: the absolute X offset from the image center for which to rotate the image from.
- rotationCenterOffsetY: the absolute Y offset from the image center for which to rotate the image from.
- color: the color of the image, a value produced by tocolor or hexadecimal number in format: 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
- postgui : A bool representing whether the image should be drawn on top of or behind any ingame GUI (rendered by CEGUI).
Returns
Returns true if successful, false otherwise.
Example
The example draws a section of an image. (You can use this image to test.)
addEventHandler('onClientRender', root, function() dxDrawImageSection(400, 200, 64, 64, 0, 0, 64, 64, 'img.jpg') -- Draw a certain section dxDrawImage(400, 300, 128, 128, 'img.jpg') -- Draw the whole image to be able to identify the difference end)
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource