DxDrawLine3D: Difference between revisions
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m (New page: for reference until documented: dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( r, g, b, a ), width )) |
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for | __NOTOC__ | ||
dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( | {{Client function}} | ||
This function draws a 3D line between two points in the 3D world - rendered for '''one''' frame. This should be used in conjunction with [[onClientRender]] in order to display continuously. | |||
{{Legacy|legacy/DxDrawLine3D}} | |||
{{Updated feature/item|1.5.9|1.5.9|22465| | |||
==Syntax== | |||
<syntaxhighlight lang="lua"> | |||
bool dxDrawLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ [, int color = 0xFFFFFFFF, float width = 1.0, string stage = "postfx" ] ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
* '''startX:''' The start X position of the 3D line, representing a coordinate in the GTA world. | |||
* '''startY:''' The start Y position of the 3D line, representing a coordinate in the GTA world. | |||
* '''startZ:''' The start Z position of the 3D line, representing a coordinate in the GTA world. | |||
* '''endX:''' The end X position of the 3D line, representing a coordinate in the GTA world. | |||
* '''endY:''' The end Y position of the 3D line, representing a coordinate in the GTA world. | |||
* '''endZ:''' The end Z position of the 3D line, representing a coordinate in the GTA world. | |||
==Optional Arguments== | |||
{{OptionalArg}} | |||
* '''color:''' An integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB. | |||
* '''width:''' The width/thickness of the line | |||
* '''stage:''' A string representing a stage at which the actual drawcall should happen: | |||
** prefx - Lines are rendered before the color correction. This stage makes lines look natural to SA but colors could be distorted. | |||
** postfx - Lines are rendered after the color correction. This stage conveys a color from the function to a screen without distortions. | |||
** postgui - Lines are rendered after GUI. The line should be drawn on top of or behind any ingame GUI (rendered by CEGUI). | |||
===Returns=== | |||
Returns a ''true'' if the operation was successful, ''false'' otherwise. | |||
}} | |||
==Example== | |||
This is a small example of creating 3D Line / "Rope" between vehicle and player. | |||
<syntaxhighlight lang="lua"> | |||
function makeLineAppear() | |||
testVehicle = createVehicle ( 411, 0, 0, 5 ) -- Create our test vehicle. | |||
addEventHandler("onClientRender", root, createLine) -- onClientRender keeps the 3D Line visible. | |||
end | |||
function createLine ( ) | |||
x1, y1, z1 = getElementPosition ( testVehicle ) -- Get test vehicles position. | |||
x2, y2, z2 = getElementPosition ( localPlayer ) -- Get local players position. | |||
dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( 0, 255, 0, 230 ), 2) -- Create 3D Line between test vehicle and local player. | |||
end | |||
addCommandHandler("line", makeLineAppear) | |||
</syntaxhighlight> | |||
==See Also== | |||
{{Drawing_functions}} | |||
[[hu:dxDrawLine3D]] |
Latest revision as of 12:51, 27 May 2024
This function draws a 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
This page describes the current implementation. For older versions check legacy version | |
Syntax
bool dxDrawLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ [, int color = 0xFFFFFFFF, float width = 1.0, string stage = "postfx" ] )
Required Arguments
- startX: The start X position of the 3D line, representing a coordinate in the GTA world.
- startY: The start Y position of the 3D line, representing a coordinate in the GTA world.
- startZ: The start Z position of the 3D line, representing a coordinate in the GTA world.
- endX: The end X position of the 3D line, representing a coordinate in the GTA world.
- endY: The end Y position of the 3D line, representing a coordinate in the GTA world.
- endZ: The end Z position of the 3D line, representing a coordinate in the GTA world.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- color: An integer of the hex color, produced using tocolor or 0xAARRGGBB.
- width: The width/thickness of the line
- stage: A string representing a stage at which the actual drawcall should happen:
- prefx - Lines are rendered before the color correction. This stage makes lines look natural to SA but colors could be distorted.
- postfx - Lines are rendered after the color correction. This stage conveys a color from the function to a screen without distortions.
- postgui - Lines are rendered after GUI. The line should be drawn on top of or behind any ingame GUI (rendered by CEGUI).
Returns
Returns a true if the operation was successful, false otherwise.
Example
This is a small example of creating 3D Line / "Rope" between vehicle and player.
function makeLineAppear() testVehicle = createVehicle ( 411, 0, 0, 5 ) -- Create our test vehicle. addEventHandler("onClientRender", root, createLine) -- onClientRender keeps the 3D Line visible. end function createLine ( ) x1, y1, z1 = getElementPosition ( testVehicle ) -- Get test vehicles position. x2, y2, z2 = getElementPosition ( localPlayer ) -- Get local players position. dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( 0, 255, 0, 230 ), 2) -- Create 3D Line between test vehicle and local player. end addCommandHandler("line", makeLineAppear)
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource