DxDrawLine3D: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
* '''startX:''' The start X position of the 3D line | * '''startX:''' The start X position of the 3D line, representing a coordinate in the GTA world. | ||
* '''startY:''' The start Y position of the 3D line | * '''startY:''' The start Y position of the 3D line, representing a coordinate in the GTA world. | ||
* '''startZ:''' The start Z position of the 3D line | * '''startZ:''' The start Z position of the 3D line, representing a coordinate in the GTA world. | ||
* '''endX:''' The end X position of the 3D line | * '''endX:''' The end X position of the 3D line, representing a coordinate in the GTA world. | ||
* '''endY:''' The end Y position of the 3D line | * '''endY:''' The end Y position of the 3D line, representing a coordinate in the GTA world. | ||
* '''endZ:''' The end Z position of the 3D line | * '''endZ:''' The end Z position of the 3D line, representing a coordinate in the GTA world. | ||
* '''color:''' An integer of the hex color, produced using [[tocolor]]. | * '''color:''' An integer of the hex color, produced using [[tocolor]]. | ||
* '''width:''' The width/thickness of the line | * '''width:''' The width/thickness of the line |
Revision as of 18:53, 2 March 2008
Draws a line between two points in the 3D world.
Syntax
bool dxDrawLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ, int color, int width )
Required Arguments
- startX: The start X position of the 3D line, representing a coordinate in the GTA world.
- startY: The start Y position of the 3D line, representing a coordinate in the GTA world.
- startZ: The start Z position of the 3D line, representing a coordinate in the GTA world.
- endX: The end X position of the 3D line, representing a coordinate in the GTA world.
- endY: The end Y position of the 3D line, representing a coordinate in the GTA world.
- endZ: The end Z position of the 3D line, representing a coordinate in the GTA world.
- color: An integer of the hex color, produced using tocolor.
- width: The width/thickness of the line
Returns
Returns a true if the operation was successful, false otherwise.
Example
This is a small example of creating 3D Line / "Rope" between vehicle and player.
testVehicle = createVehicle ( 411, 0, 0, 5 ) -- Create our test vehicle. function createLine ( ) x1, y1, z1 = getElementPosition ( testVehicle ) -- Get test vehicles position. x2, y2, z2 = getElementPosition ( getLocalPlayer ()) -- Get local players position. dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( 0, 255, 0, 230 ), 2) -- Create 3D Line between test vehicle and local player. addEventHandler("onClientRender",getRootElement(), createLine) -- onClientRender keeps the 3D Line visible. end addCommandHandler("test", createLine)
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource