DxDrawLine3D: Difference between revisions

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for reference until documented:
dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( r, g, b, a ), width )
__NOTOC__  
__NOTOC__  
{{Client function}}  
{{Client function}}  
Draws a line between two points in the 3D world.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
 
dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( r, g, b, a ), width )
</syntaxhighlight>
</syntaxhighlight>



Revision as of 00:52, 1 March 2008

Draws a line between two points in the 3D world.

Syntax

dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( r, g, b, a ), width )

Required Arguments

Returns

Example

This is a small example of creating 3D Line / "Rope" between vehicle and player.

testVehicle = createVehicle ( 411, 0, 0, 5 ) -- Create our test vehicle.

function createLine ( )
	x1, y1, z1 = getElementPosition ( testVehicle )                       -- Get test vehicles position.
	x2, y2, z2 = getElementPosition ( getLocalPlayer ())                  -- Get local players position.
	dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( 0, 255, 0, 230 ), 2) -- Create 3D Line between test vehicle and local player.
addEventHandler("onClientRender",getRootElement(), createLine)                -- onClientRender keeps the 3D Line visible.
end
addCommandHandler("test", createLine)

See Also