DxDrawLine3D: Difference between revisions
		
		
		
		
		
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==Syntax==  | ==Syntax==  | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
dxDrawLine3D (   | bool dxDrawLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ, int color, int width )  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
===Required Arguments===    | ===Required Arguments===    | ||
'''startX:''' The start X position of the 3D line  | |||
'''startY:''' The start Y position of the 3D line  | |||
'''startZ:''' The start Z position of the 3D line  | |||
'''endX:''' The end X position of the 3D line  | |||
'''endY:''' The end Y position of the 3D line  | |||
'''endZ:''' The end Z position of the 3D line  | |||
'''color:''' An integer of the hex color, produced using [[tocolor]].  | |||
'''width:''' The width/thickness of the line  | |||
===Returns===  | ===Returns===  | ||
Returns a ''true'' if the operation was successful, ''false'' otherwise.  | |||
==Example==    | ==Example==    | ||
Revision as of 18:50, 2 March 2008
Draws a line between two points in the 3D world.
Syntax
bool dxDrawLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ, int color, int width )
Required Arguments
startX: The start X position of the 3D line startY: The start Y position of the 3D line startZ: The start Z position of the 3D line endX: The end X position of the 3D line endY: The end Y position of the 3D line endZ: The end Z position of the 3D line color: An integer of the hex color, produced using tocolor. width: The width/thickness of the line
Returns
Returns a true if the operation was successful, false otherwise.
Example
This is a small example of creating 3D Line / "Rope" between vehicle and player.
testVehicle = createVehicle ( 411, 0, 0, 5 ) -- Create our test vehicle.
function createLine ( )
	x1, y1, z1 = getElementPosition ( testVehicle )                       -- Get test vehicles position.
	x2, y2, z2 = getElementPosition ( getLocalPlayer ())                  -- Get local players position.
	dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( 0, 255, 0, 230 ), 2) -- Create 3D Line between test vehicle and local player.
addEventHandler("onClientRender",getRootElement(), createLine)                -- onClientRender keeps the 3D Line visible.
end
addCommandHandler("test", createLine)
See Also
- dxConvertPixels
 - dxCreateFont
 - dxCreateRenderTarget
 - dxCreateScreenSource
 - dxCreateShader
 - dxCreateTexture
 - dxDrawCircle
 - dxDrawImage
 - dxDrawImageSection
 - dxDrawLine
 - dxDrawLine3D
 - dxDrawMaterialLine3D
 - dxDrawMaterialPrimitive
 - dxDrawMaterialPrimitive3D
 - dxDrawMaterialSectionLine3D
 - dxDrawPrimitive
 - dxDrawPrimitive3D
 - dxDrawRectangle
 - dxDrawText
 - dxDrawWiredSphere
 - dxGetBlendMode
 - dxGetFontHeight
 - dxGetMaterialSize
 - dxGetPixelColor
 - dxGetPixelsSize
 - dxGetPixelsFormat
 - dxGetStatus
 - dxGetTextSize
 - dxGetTextWidth
 - dxGetTexturePixels
 - dxIsAspectRatioAdjustmentEnabled
 - dxSetAspectRatioAdjustmentEnabled
 - dxSetBlendMode
 - dxSetPixelColor
 - dxSetRenderTarget
 - dxSetShaderValue
 - dxSetShaderTessellation
 - dxSetShaderTransform
 - dxSetTestMode
 - dxSetTextureEdge
 - dxSetTexturePixels
 - dxUpdateScreenSource