DxDrawLine3D: Difference between revisions
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==Example== | ==Example== | ||
This is a small example of creating 3D Line / "Rope" between vehicle and player. | This is a small example of creating 3D Line / "Rope" between vehicle and player. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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addCommandHandler("test", makeLineAppear) | addCommandHandler("test", makeLineAppear) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Drawing_functions}} | {{Drawing_functions}} |
Revision as of 14:52, 16 June 2013
This function draws a 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
Syntax
bool dxDrawLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ, int color[, int width, bool postGUI ] )
Required Arguments
- startX: The start X position of the 3D line, representing a coordinate in the GTA world.
- startY: The start Y position of the 3D line, representing a coordinate in the GTA world.
- startZ: The start Z position of the 3D line, representing a coordinate in the GTA world.
- endX: The end X position of the 3D line, representing a coordinate in the GTA world.
- endY: The end Y position of the 3D line, representing a coordinate in the GTA world.
- endZ: The end Z position of the 3D line, representing a coordinate in the GTA world.
- color: An integer of the hex color, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- width: The width/thickness of the line
- postGUI: A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI).
Returns
Returns a true if the operation was successful, false otherwise.
Example
This is a small example of creating 3D Line / "Rope" between vehicle and player.
function makeLineAppear() testVehicle = createVehicle ( 411, 0, 0, 5 ) -- Create our test vehicle. addEventHandler("onClientRender", getRootElement(), createLine) -- onClientRender keeps the 3D Line visible. end function createLine ( ) x1, y1, z1 = getElementPosition ( testVehicle ) -- Get test vehicles position. x2, y2, z2 = getElementPosition ( getLocalPlayer ()) -- Get local players position. dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( 0, 255, 0, 230 ), 2) -- Create 3D Line between test vehicle and local player. end addCommandHandler("test", makeLineAppear)
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource