DxDrawLine3D
		
		
		
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for reference until documented: dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( r, g, b, a ), width )
 
 
Syntax
Required Arguments
Returns
Example
This is a small example of creating 3D Line / "Rope" between vehicle and player.
testVehicle = createVehicle ( 411, 0, 0, 5 ) -- Create our test vehicle.
function createLine ( )
	x1, y1, z1 = getElementPosition ( testVehicle )                       -- Get test vehicles position.
	x2, y2, z2 = getElementPosition ( getLocalPlayer ())                  -- Get local players position.
	dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( 0, 255, 0, 230 ), 2) -- Create 3D Line between test vehicle and local player.
addEventHandler("onClientRender",getRootElement(), createLine)                -- onClientRender keeps the 3D Line visible.
end
addCommandHandler("test", createLine)
See Also
- dxConvertPixels
 - dxCreateFont
 - dxCreateRenderTarget
 - dxCreateScreenSource
 - dxCreateShader
 - dxCreateTexture
 - dxDrawCircle
 - dxDrawImage
 - dxDrawImageSection
 - dxDrawLine
 - dxDrawLine3D
 - dxDrawMaterialLine3D
 - dxDrawMaterialPrimitive
 - dxDrawMaterialPrimitive3D
 - dxDrawMaterialSectionLine3D
 - dxDrawPrimitive
 - dxDrawPrimitive3D
 - dxDrawRectangle
 - dxDrawText
 - dxDrawWiredSphere
 - dxGetBlendMode
 - dxGetFontHeight
 - dxGetMaterialSize
 - dxGetPixelColor
 - dxGetPixelsSize
 - dxGetPixelsFormat
 - dxGetStatus
 - dxGetTextSize
 - dxGetTextWidth
 - dxGetTexturePixels
 - dxIsAspectRatioAdjustmentEnabled
 - dxSetAspectRatioAdjustmentEnabled
 - dxSetBlendMode
 - dxSetPixelColor
 - dxSetRenderTarget
 - dxSetShaderValue
 - dxSetShaderTessellation
 - dxSetShaderTransform
 - dxSetTestMode
 - dxSetTextureEdge
 - dxSetTexturePixels
 - dxUpdateScreenSource