DxDrawLine: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function draws a 2D line across the screen - rendered for '''one''' frame. This should be used in conjunction with [[onClientRender]] in order to display continuously. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool dxDrawLine ( int startX, int startY, int endX, int endY, int color, [float width=1,bool postGUI=false] ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
* '''startX:''' An integer representing the '''absolute''' start X position of the line, represented by pixels on the screen. | |||
* '''startY:''' An integer representing the '''absolute''' start Y position of the line, represented by pixels on the screen. | |||
* '''startX:''' An integer representing the '''absolute''' end X position of the line, represented by pixels on the screen. | |||
* '''startY:''' An integer representing the '''absolute''' end Y position of the line, represented by pixels on the screen. | |||
* '''color:''' An integer of the hex color, produced using [[tocolor]]. | |||
* '''width:''' The width/thickness of the line | |||
* '''postGUI:''' A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI). | |||
===Returns=== | ===Returns=== | ||
Returns a true if the operation was successful, false otherwise. | |||
==Example== | ==Example== | ||
Line 20: | Line 27: | ||
==See Also== | ==See Also== | ||
{{Drawing_functions}} | {{Drawing_functions}} | ||
[[Category:Needs_Example]] |
Revision as of 18:57, 2 March 2008
This function draws a 2D line across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
Syntax
bool dxDrawLine ( int startX, int startY, int endX, int endY, int color, [float width=1,bool postGUI=false] )
Required Arguments
- startX: An integer representing the absolute start X position of the line, represented by pixels on the screen.
- startY: An integer representing the absolute start Y position of the line, represented by pixels on the screen.
- startX: An integer representing the absolute end X position of the line, represented by pixels on the screen.
- startY: An integer representing the absolute end Y position of the line, represented by pixels on the screen.
- color: An integer of the hex color, produced using tocolor.
- width: The width/thickness of the line
- postGUI: A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI).
Returns
Returns a true if the operation was successful, false otherwise.
Example
--TODO
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource