DxDrawLine

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Revision as of 18:57, 2 March 2008 by Talidan (talk | contribs)
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This function draws a 2D line across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.

Syntax

bool dxDrawLine ( int startX, int startY, int endX, int endY, int color, [float width=1,bool postGUI=false] )

Required Arguments

  • startX: An integer representing the absolute start X position of the line, represented by pixels on the screen.
  • startY: An integer representing the absolute start Y position of the line, represented by pixels on the screen.
  • startX: An integer representing the absolute end X position of the line, represented by pixels on the screen.
  • startY: An integer representing the absolute end Y position of the line, represented by pixels on the screen.
  • color: An integer of the hex color, produced using tocolor.
  • width: The width/thickness of the line
  • postGUI: A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI).

Returns

Returns a true if the operation was successful, false otherwise.

Example

--TODO

See Also