DxDrawModel3D: Difference between revisions
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{{Important Note|This function doesn't obey any streaming limits, you can draw as many models as you want}} | {{Important Note|This function doesn't obey any streaming limits, you can draw as many models as you want}} | ||
{{Important Note|You can not render model to render target.}} | {{Important Note|You can not render model to render target.}} | ||
{{New feature/item|3.0161|1.6.0| | {{New feature/item|3.0161|1.6.0|22708| | ||
This function draws a 3D model - rendered for '''one''' frame. Drawn models are indistinguishable from this one created by [[createObject]] function. This should be used in conjunction with [[onClientRender]] or [[onClientPreRender]] in order to display continuously. | This function draws a 3D model - rendered for '''one''' frame. Drawn models are indistinguishable from this one created by [[createObject]] function. This should be used in conjunction with [[onClientRender]] or [[onClientPreRender]] in order to display continuously. Note that a model must be loaded at the time this function is called. A model can be loaded and unloaded with the help of [[engineStreamingRequestModel]] and [[engineStreamingReleaseModel]] functions. | ||
}} | }} | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientPreRender", root, function() | addEventHandler("onClientPreRender", root, function() | ||
engineStreamingRequestModel(3276) | |||
dxDrawModel3D(3276, -719.64984, 951.26685, 12.13281, 0, 0,90) | dxDrawModel3D(3276, -719.64984, 951.26685, 12.13281, 0, 0,90) | ||
end) | end) |
Latest revision as of 12:37, 5 September 2024
Important Note: You can not use this function to draw vehicles and ped |
Important Note: This function doesn't obey any streaming limits, you can draw as many models as you want |
Important Note: You can not render model to render target. |
Syntax
bool dxDrawModel3D( int modelId, float positionX, float positionY, float positionZ, float rotationX, float rotationY, float rotationZ [, float scaleX, float scaleY, float scaleZ ])
Required Arguments
- modelId: Model you want to draw, must be regular object, you can not draw vehicles and peds
- positionX/Y/Z: Position of model
- rotationX/Y/Z: Rotation of model
Optional Arguments
- scaleX/Y/Z: Scale of model, by default {1,1,1}
Returns
Returns true if the operation was successful, false otherwise.
Example
Click to collapse [-]
ClientSimple example
addEventHandler("onClientPreRender", root, function() engineStreamingRequestModel(3276) dxDrawModel3D(3276, -719.64984, 951.26685, 12.13281, 0, 0,90) end)
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource