DxDrawRectangle: Difference between revisions
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(New page: __NOTOC__ {{Client function}} ==Syntax== <syntaxhighlight lang="lua"> </syntaxhighlight> ===Required Arguments=== ===Returns=== ==Example== <syntaxhighlight lang="lua"> --TODO </syntaxhighlight> ==See Also== {{Drawing_functions}}) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function draws a 2D rectangle across the screen - rendered for '''one''' frame. This should be used in conjunction with [[onClientRender]] in order to display continuously. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool dxDrawRectangle ( int startX, startY, float width, float height [, int color] ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
* '''startX:''' An integer representing the '''absolute''' origin X position of the rectangle, represented by pixels on the screen. | |||
* '''startY:''' An integer representing the '''absolute''' origin Y position of the rectangle, represented by pixels on the screen. | |||
* '''width:''' An float representing the width of the rectangle, drawn in a ''right'' direction from the origin. | |||
* '''height:''' An float representing the height of the rectangle, drawn in a ''downwards'' direction from the origin. | |||
===Returns=== | ===Returns=== | ||
Returns a true if the operation was successful, false otherwise. | |||
==Example== | ==Example== | ||
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==See Also== | ==See Also== | ||
{{Drawing_functions}} | {{Drawing_functions}} | ||
[[Category:Needs_Example]] |
Revision as of 19:04, 2 March 2008
This function draws a 2D rectangle across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
Syntax
bool dxDrawRectangle ( int startX, startY, float width, float height [, int color] )
Required Arguments
- startX: An integer representing the absolute origin X position of the rectangle, represented by pixels on the screen.
- startY: An integer representing the absolute origin Y position of the rectangle, represented by pixels on the screen.
- width: An float representing the width of the rectangle, drawn in a right direction from the origin.
- height: An float representing the height of the rectangle, drawn in a downwards direction from the origin.
Returns
Returns a true if the operation was successful, false otherwise.
Example
--TODO
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource