DxGetBlendMode: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
{{Client function}}
{{Client function}}
{{Needs_Example}}
__NOTOC__
__NOTOC__
This function returns the current blend mode for the dxDraw functions. The blend mode is set using [[dxSetBlendMode]]
This function returns the current blend mode for the dxDraw functions. The blend mode is set using [[dxSetBlendMode]]

Revision as of 11:11, 30 August 2024

This function returns the current blend mode for the dxDraw functions. The blend mode is set using dxSetBlendMode

Syntax

string dxGetBlendMode ( )

Returns

Returns the current blend mode, which can be one of:

  • blend
  • add
  • modulate_add
  • overwrite

Example

-- Function to draw a rectangle with the current blend mode displayed
function renderBlendModeExample()
    -- Get the current blend mode
    local blendMode = dxGetBlendMode()
    
    -- Draw a background rectangle
    dxDrawRectangle(100, 100, 300, 200, tocolor(0, 0, 255, 100))

    -- Draw some text on top of the rectangle
    dxDrawText("Current Blend Mode: " .. blendMode, 110, 110, 390, 190, tocolor(255, 255, 255, 255), 1.5, "default-bold")
end

-- Add an event handler to render the rectangle and text every frame
addEventHandler("onClientRender", root, renderBlendModeExample)

Requirements

This template will be deleted.

See Also