DxGetMaterialSize
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This gets the dimensions of the supplied material element.
Syntax
int, int [, int] dxGetMaterialSize ( element material )
Required Arguments
- material : The material element whose size is to be gotten
Returns
Returns two ints representing the width and height in pixels of the material, or false if an invalid parameter was passed to the function. If the material is a volume texture, this function will return three ints representing the width, height and depth.
Example
myTexture = dxCreateTexture( "man.png" ) local width, height = dxGetMaterialSize( myTexture ) outputChatBox( "man.png is " .. tostring(width) .. " pixels wide and " .. tostring(height) .. " pixels high" )
Changelog
Version | Description |
---|
1.3.0-9.04021 | Added third return value for volume textures |
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource