DxGetPixelColor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
||
(13 intermediate revisions by 7 users not shown) | |||
Line 5: | Line 5: | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int dxGetPixelColor( string pixels, int x, int y ) | int, int, int, int dxGetPixelColor( string pixels, int x, int y ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 14: | Line 14: | ||
==Returns== | ==Returns== | ||
Returns the color of pixel if | Returns 4 ''int''s representing the rgba color value of the pixel if succesful, or ''false'' if invalid arguments were passed to the function. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local texture = dxCreateTexture(4,4) --Create a texture | |||
local pixel = dxGetTexturePixels(texture) --Get pixel element | |||
local sx,sy = dxGetPixelsSize(pixel) --Get pixel size | |||
local tab = {} --Define a table | |||
for i=0,sx-1 do --From 0th pixel to 3th pixel in width | |||
tab[i+1] = {} --Define a table | |||
for j=0,sy-1 do --From 0th pixel to 3th pixel in height | |||
local r,g,b,a = dxGetPixelColor(pixel,i,j) --Get pixel color | |||
tab[i+1][j+1] = {r,g,b,a} --Save the color in the table | |||
end | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Drawing_functions}} | {{Drawing_functions}} | ||
[[hu:dxGetPixelColor]] |
Latest revision as of 15:42, 7 November 2024
This function gets the color of a single pixel from pixels contained in a string. It only works with 'plain' format pixels.
Syntax
int, int, int, int dxGetPixelColor( string pixels, int x, int y )
Required Arguments
- pixels : The pixels to use
- x: The X coordinate for the pixel
- y: The Y coordinate for the pixel
Returns
Returns 4 ints representing the rgba color value of the pixel if succesful, or false if invalid arguments were passed to the function.
Example
local texture = dxCreateTexture(4,4) --Create a texture local pixel = dxGetTexturePixels(texture) --Get pixel element local sx,sy = dxGetPixelsSize(pixel) --Get pixel size local tab = {} --Define a table for i=0,sx-1 do --From 0th pixel to 3th pixel in width tab[i+1] = {} --Define a table for j=0,sy-1 do --From 0th pixel to 3th pixel in height local r,g,b,a = dxGetPixelColor(pixel,i,j) --Get pixel color tab[i+1][j+1] = {r,g,b,a} --Save the color in the table end end
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource