DxGetStatus: Difference between revisions
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*'''SettingAspectRatio:''' The aspect ratio setting ("auto", "4:3", "16:10", "16:9") | *'''SettingAspectRatio:''' The aspect ratio setting ("auto", "4:3", "16:10", "16:9") | ||
*'''SettingFOV:''' The FOV setting | *'''SettingFOV:''' The FOV setting | ||
{{New feature/item|3.0154|1.5.3|11199| | |||
*'''SettingHighDetailVehicles:''' High detail vehicles setting (true/false). | |||
}} | |||
*'''AllowScreenUpload :''' The allows screen uploads setting. (true/false) | *'''AllowScreenUpload :''' The allows screen uploads setting. (true/false) | ||
*'''DepthBufferFormat:''' The format of the shader readable depth buffer, or 'unknown' if not available | *'''DepthBufferFormat:''' The format of the shader readable depth buffer, or 'unknown' if not available | ||
Line 56: | Line 59: | ||
{{ChangelogItem|1.4.1-9.07310|Added VideoCardNumRenderTargets}} | {{ChangelogItem|1.4.1-9.07310|Added VideoCardNumRenderTargets}} | ||
{{ChangelogItem|1.5.2-9.07816|Added UsingDepthBuffer}} | {{ChangelogItem|1.5.2-9.07816|Added UsingDepthBuffer}} | ||
{{ChangelogItem|1.5.3-9.11199|Added SettingHighDetailVehicles}} | |||
==See Also== | ==See Also== | ||
{{Drawing_functions}} | {{Drawing_functions}} |
Revision as of 15:59, 23 February 2017
This function gets information about various internal datum
Syntax
table dxGetStatus ( )
Returns
Returns a table with the following entries:
- TestMode : The current dx test mode. See dxSetTestMode.
- VideoCardName : The name of the graphics card.
- VideoCardRAM : The installed memory in MB of the graphics card.
- VideoCardPSVersion : The maximum pixel shader version of the graphics card.
- VideoCardNumRenderTargets: The maximum number of simultaneous render targets a shader can use.
- VideoCardMaxAnisotropy: The maximum anisotropic filtering available. (0-4 which respectively mean: off,2x,4x,8x,16x)
- VideoMemoryFreeForMTA : The amount of memory in MB available for MTA to use. When this gets to zero, guiCreateFont, dxCreateFont and dxCreateRenderTarget will fail.
- VideoMemoryUsedByFonts : The amount of graphic memory in MB used by custom fonts.
- VideoMemoryUsedByTextures : The amount of graphic memory in MB used by textures.
- VideoMemoryUsedByRenderTargets : The amount of graphic memory in MB used by render targets.
- SettingWindowed : The windowed setting. (true/false)
- SettingFXQuality : The FX Quality. (0-3)
- SettingDrawDistance : The draw distance setting. (0-100)
- SettingVolumetricShadows : The volumetric shadows setting. (true/false)
- SettingStreamingVideoMemoryForGTA : The usable graphics memory setting. (64-256)
- SettingAnisotropicFiltering: The anisotropic filtering setting. (0-4 which respectively mean: off,2x,4x,8x,16x)
- SettingAntiAliasing: The anti-aliasing setting. (0-3 which respectively mean: off,1x,2x,3x)
- SettingHeatHaze: The heat haze setting. (true/false)
- SettingGrassEffect: The grass effect setting. (true/false)
- Setting32BitColor: The color depth of the screen. (false is 16bit, true is 32bit)
- SettingHUDMatchAspectRatio: The hud match aspect ratio setting (true/false)
- SettingAspectRatio: The aspect ratio setting ("auto", "4:3", "16:10", "16:9")
- SettingFOV: The FOV setting
- SettingHighDetailVehicles: High detail vehicles setting (true/false).
- AllowScreenUpload : The allows screen uploads setting. (true/false)
- DepthBufferFormat: The format of the shader readable depth buffer, or 'unknown' if not available
- UsingDepthBuffer: true if the depth buffer is used, false otherwise
Example
addCommandHandler( "getinfo", function( ) local info = dxGetStatus( ) for k, v in pairs( info ) do outputChatBox( k .. " : " .. tostring( v ) ) end end )
Changelog
Version | Description |
---|
1.3.0-9.04715 | Added DepthBufferFormat argument |
1.3.0-9.04811 | Added VideoCardMaxAnisotropy, SettingAnisotropicFiltering, SettingAntiAliasing, SettingHeatHaze, SettingGrassEffect and Setting32BitColor arguments |
1.3.4-9.05731 | Added SettingHUDMatchAspectRatio and SettingAspectRatio |
1.4.1-9.07181 | Added SettingFOV |
1.4.1-9.07310 | Added VideoCardNumRenderTargets |
1.5.2-9.07816 | Added UsingDepthBuffer |
1.5.3-9.11199 | Added SettingHighDetailVehicles |
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource