DxGetStatus: Difference between revisions
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{{Added feature/item|1.5.9|1.5.8|20508| | {{Added feature/item|1.5.9|1.5.8|20508| | ||
*'''SettingHighDetailPeds:''' High detail peds setting. (true/false) | *'''SettingHighDetailPeds:''' High detail peds setting. (true/false) | ||
}} | |||
{{Added feature/item|1.5.9|1.5.8|21251| | |||
*'''SettingCoronaReflections:''' Corona rain reflections setting. (true/false) | |||
}} | |||
{{Added feature/item|1.5.9|1.5.8|21348| | |||
*'''SettingDynamicPedShadows:''' Dynamic ped shadows setting. (true/false) | |||
}} | }} | ||
*'''AllowScreenUpload:''' The allows screen uploads setting. (true/false) | *'''AllowScreenUpload:''' The allows screen uploads setting. (true/false) | ||
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}} | }} | ||
*'''UsingDepthBuffer:''' ''true'' if the depth buffer is used, ''false'' otherwise. | *'''UsingDepthBuffer:''' ''true'' if the depth buffer is used, ''false'' otherwise. | ||
{{Added feature/item|1.6.0|1.5.9|21785| | |||
*'''SettingDebugMode:''' Selected option in Settings -> Advanced tab -> Debug setting ("Default", "#6734 Graphics", "#6732 D3D", "#0000 Log timing", "#0000 Joystick", "#0000 Lua trace", "#0000 Resize always", "#0000 Resize never") | |||
}} | |||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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{{ChangelogItem|1.5.8-9.20508|Added SettingHighDetailPeds}} | {{ChangelogItem|1.5.8-9.20508|Added SettingHighDetailPeds}} | ||
{{ChangelogItem|1.5.8-9.20901|Added TotalPhysicalMemory}} | {{ChangelogItem|1.5.8-9.20901|Added TotalPhysicalMemory}} | ||
{{ChangelogItem|1.6.0-9.21785|Added SettingDebugMode}} | |||
==See Also== | ==See Also== |
Latest revision as of 04:11, 3 May 2023
This function gets information about various internal datum.
Syntax
table dxGetStatus ( )
Returns
Returns a table with the following entries:
- TestMode: The current dx test mode. See dxSetTestMode.
- VideoCardName: The name of the graphics card.
- VideoCardRAM: The installed memory in MB of the graphics card.
- VideoCardPSVersion: The maximum pixel shader version of the graphics card.
- VideoCardMaxAnisotropy: The maximum anisotropic filtering available. (0-4 which respectively mean: off, 2x, 4x, 8x, 16x)
- VideoCardNumRenderTargets: The maximum number of simultaneous render targets a shader can use.
- VideoMemoryFreeForMTA: The amount of memory in MB available for MTA to use. When this gets to zero, guiCreateFont, dxCreateFont and dxCreateRenderTarget will fail.
- VideoMemoryUsedByFonts: The amount of graphic memory in MB used by custom fonts.
- VideoMemoryUsedByTextures: The amount of graphic memory in MB used by textures.
- VideoMemoryUsedByRenderTargets: The amount of graphic memory in MB used by render targets.
- SettingWindowed: The windowed setting. (true/false)
- SettingFullScreenStyle: Display style when in full screen mode. (0-2 which respectively mean: Standard, Borderless window, Borderless keep res)
- SettingFXQuality: The FX Quality. (0-3)
- SettingDrawDistance: The draw distance setting. (0-100)
- SettingVolumetricShadows: The volumetric shadows setting. (true/false)
- SettingStreamingVideoMemoryForGTA: The usable graphics memory setting. (64-256)
- SettingAnisotropicFiltering: The anisotropic filtering setting. (0-4 which respectively mean: off, 2x, 4x, 8x, 16x)
- SettingAntiAliasing: The anti-aliasing setting. (0-3 which respectively mean: off, 1x, 2x, 3x)
- SettingHeatHaze: The heat haze setting. (true/false)
- SettingGrassEffect: The grass effect setting. (true/false)
- Setting32BitColor: The color depth of the screen. (false is 16bit, true is 32bit)
- SettingHUDMatchAspectRatio: The hud match aspect ratio setting. (true/false)
- SettingAspectRatio: The aspect ratio setting. ("auto", "4:3", "16:10", "16:9")
- SettingFOV: The FOV setting.
- SettingHighDetailVehicles: High detail vehicles setting. (true/false)
- SettingHighDetailPeds: High detail peds setting. (true/false)
- SettingCoronaReflections: Corona rain reflections setting. (true/false)
- SettingDynamicPedShadows: Dynamic ped shadows setting. (true/false)
- AllowScreenUpload: The allows screen uploads setting. (true/false)
- DepthBufferFormat: The format of the shader readable depth buffer, or 'unknown' if not available.
- TotalPhysicalMemory: The amount of total physical memory in MB.
- UsingDepthBuffer: true if the depth buffer is used, false otherwise.
- SettingDebugMode: Selected option in Settings -> Advanced tab -> Debug setting ("Default", "#6734 Graphics", "#6732 D3D", "#0000 Log timing", "#0000 Joystick", "#0000 Lua trace", "#0000 Resize always", "#0000 Resize never")
Example
addCommandHandler("getinfo", function () local info = dxGetStatus () for k, v in pairs (info) do outputChatBox (k .. " : " .. tostring (v)) end end )
Changelog
Version | Description |
---|
1.3.0-9.04715 | Added DepthBufferFormat argument |
1.3.0-9.04811 | Added VideoCardMaxAnisotropy, SettingAnisotropicFiltering, SettingAntiAliasing, SettingHeatHaze, SettingGrassEffect and Setting32BitColor arguments |
1.3.4-9.05731 | Added SettingHUDMatchAspectRatio and SettingAspectRatio |
1.4.1-9.07181 | Added SettingFOV |
1.4.1-9.07310 | Added VideoCardNumRenderTargets |
1.5.2-9.07816 | Added UsingDepthBuffer |
1.5.3-9.11199 | Added SettingHighDetailVehicles |
1.5.5-9.11814 | Added SettingFullScreenStyle Fixed SettingWindowed |
1.5.8-9.20508 | Added SettingHighDetailPeds |
1.5.8-9.20901 | Added TotalPhysicalMemory |
1.6.0-9.21785 | Added SettingDebugMode |
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource