DxGetStatus: Difference between revisions
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*'''VideoMemoryFreeForMTA :''' The amount of memory in MB available for MTA to use. '''When this gets to zero, [[guiCreateFont]], [[dxCreateFont]] and [[dxCreateRenderTarget]] will fail.''' | *'''VideoMemoryFreeForMTA :''' The amount of memory in MB available for MTA to use. '''When this gets to zero, [[guiCreateFont]], [[dxCreateFont]] and [[dxCreateRenderTarget]] will fail.''' | ||
*'''VideoMemoryUsedByFonts :''' The amount of graphic memory in MB used by custom fonts. | *'''VideoMemoryUsedByFonts :''' The amount of graphic memory in MB used by custom fonts. | ||
* | *'''VideoMemoryUsedByTextures :''' The amount of graphic memory in MB used by textures. | ||
*'''VideoMemoryUsedByRenderTargets :''' The amount of graphic memory in MB used by render targets. | *'''VideoMemoryUsedByRenderTargets :''' The amount of graphic memory in MB used by render targets. | ||
*'''SettingWindowed :''' The windowed setting. (true/false) | *'''SettingWindowed :''' The windowed setting. (true/false) |
Revision as of 10:18, 1 September 2011
This function gets information about various internal datum
Syntax
table dxGetStatus ()
Returns
Returns a table with the following entries:
- TestMode : The current dx test mode. See dxSetTestMode.
- VideoCardName : The name of the graphics card.
- VideoCardRAM : The installed memory in MB of the graphics card.
- VideoCardPSVersion : The maximum pixel shader version of the graphics card.
- VideoMemoryFreeForMTA : The amount of memory in MB available for MTA to use. When this gets to zero, guiCreateFont, dxCreateFont and dxCreateRenderTarget will fail.
- VideoMemoryUsedByFonts : The amount of graphic memory in MB used by custom fonts.
- VideoMemoryUsedByTextures : The amount of graphic memory in MB used by textures.
- VideoMemoryUsedByRenderTargets : The amount of graphic memory in MB used by render targets.
- SettingWindowed : The windowed setting. (true/false)
- SettingFXQuality : The FX Quality. (0-3)
- SettingDrawDistance : The draw distance setting. (0-100)
- SettingVolumetricShadows : The volumetric shadows setting. (true/false)
- SettingStreamingVideoMemoryForGTA : The usable graphics memory setting. (50-4000)
Example
See Also
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsSize
- dxGetPixelsFormat
- dxGetStatus
- dxGetTextSize
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderValue
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource